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200

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Please don't judge me.
A map I originally made as a joke 6 mounths ago turned out to become a fully working map.
Was going to finish it during jump jam but it said no premade maps.

Map tier: 3 (Soldier intended but possible as demo, both tier 3)
Linear, 3 courses, 2 bonuses

Download final release
Download old nsfw version



Screenshots (nsfw):
Spoiler (click to show/hide)

Change log:
Spoiler (click to show/hide)

Showcase:


Need feedback on speedrun strats, bugs, stuff, etc.
Thanks to EArkham for super cool sphinx props pack.
« Last Edit: November 01, 2016, 01:01:24 PM by 200 »


Exile

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i regret ever making a penis in a jump map


Superchuck

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regen isnt everywhere
0/10

and the sphinx is a missing texture
« Last Edit: October 04, 2016, 06:35:15 PM by Superchuck »
The Rat Master


gibus

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John

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Vexon

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tbh its a pretty great map, the penises just make it much more....tasteful  ;) ::)
5:01 PM - john | jump.tf: 👌


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Vexon

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200

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Map update, pretty much ready and bug-free unless someone discovers anything here.

rc1

Added regen everywhere
Changed wallclimb level at starting zone from no-regenerate double to strafe-wallclimb
Packed everything this time?
Added a nade clip to B2 to avoid cheating it with telesync => sync
Remade starting zone again
Rised displacement at swamp level to get rid of the displacement from the next zone showing up through the skybox
Slightly improved detailing, texturing, more props, fixed clipping stuff
Converted some stuff to func_brush
Fixed B2 control point index
Extended nonades on B2 to other sides of the block to prevent cheating it with simple wallclimb
Added new Bonus 3 not happening, I'm too close to max brush limit


Dl link in the head post updated.
As always, still looking for feedback.


200

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Final version released (probably)

Polished some textures
Improved detailing
Made a censored version of the map (has no dicks, looks better)
Added extra teleports to strafe level to prevent cheating

Updated the main post with links.
Showcase coming soon (should I make it for the censored version?)


Dr. Heinz

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the sfw version says jump_nsfw when you spawn.


BQE

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scotch

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This is a very common issue throughout the map that I'm only going to mention here. There is no texture differentiation, it's very tedious having to shoot every wall to see what is covered in no grenades and what isn't. Here is a great example of that.
Spoiler (click to show/hide)
Not very good for speedrunning here either, just make the whole wall no grenades or cover it with any at all. Don't do some strange in between with no indication of where it starts/ends.

Playerclip doesn't extend all the way to the end so you can stand in both of the corners
Spoiler (click to show/hide)
You can just jump and crawl over the top of the first sync, also the tele dest needs to be 1 unit off the ground.
Spoiler (click to show/hide)
No playerclip on the same jump on the sides, so you can just walk out of the gaps and fall off the map.
Spoiler (click to show/hide)
The 2nd pillar from the left on the anti grav jump doesn't have the clients flag (or some other issue) ticked on the tele trigger on the shown side.
Spoiler (click to show/hide)
You can stand on top of the player clip here
Spoiler (click to show/hide)
A few holes in the tele on last of the first course.
Spoiler (click to show/hide)

Not sure what you had here, cbf decompiling and looking at it but there's something funky going on. There was a hole i was able to get through and suddenly wasn't able to shoot any of it from the other side.
Spoiler (click to show/hide)
Use a different water texture or add water_lod_control if you haven't already. It's very difficult to see the pumpkins. Fun jump though.
Spoiler (click to show/hide)

You can stand on this prop
Spoiler (click to show/hide)
All of this is shootable
Spoiler (click to show/hide)
This jump as a few spacing issues, not very clear what to do/where to go. Also you can stand up here, doesn't really break the jump at all though.
Spoiler (click to show/hide)
The first bounce is cheatable by shooting this wall. Also there is no indication as to what to do on this jump as far as I know. Might help to put some game_text to show what type of bounce this is.
Spoiler (click to show/hide)
Holy heck what have you done...
The tele dest needs to be 1 unit off the ground
Spoiler (click to show/hide)
Also why is this ramp slanted, just make it flat, there is literally no reason to have slanted ramps that aren't surf/jurf ramps....
Spoiler (click to show/hide)
The playerclip is terribly low, if you get any height whatsoever you just hit your head and kill all of your momentum. Also what about speedrun strats, would be nice to be able to skip the sync/rest of the jump by syncing a few rockets.
Spoiler (click to show/hide)
You can cheat the 2nd half of the jump with this rock
Spoiler (click to show/hide)
Again, no indication of what type of bounce this is.
Spoiler (click to show/hide)

The ss to ramp (first jump after the 2nd texture change?) is cheatable by pogoing on the ground.
Spoiler (click to show/hide)
What the heck is going on here, why is the nogrenades so big/sticking out of the wall/cutting off half of the intended strat? Also this jump is just poorly made and not very clear as to what to do.
Spoiler (click to show/hide)
Could use the same arrows you used on the button level to indicate where to go on this jump, quite confusing.
Spoiler (click to show/hide)
This end is very triggering..
Spoiler (click to show/hide)

No indication of what bounces to do on b1, if it even is that. I have no idea honestly.
B2 is great.


minty

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