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False_

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Finally got another map out for you guys, jump_smarticlee, for my girlfriend <3
Pretty easy soldier map, around t1-t2 with 3 floors/courses.

>>Final Release<<
 - Added more detailing/texture touch-ups to the overall map
 - Changed a bit of lighting and other little things
 - Added a secret

>> Beta Changes <<
 - Split the final course into 3 levels, since it was much harder than the rest of the map
 - Put indicators on where to go on the ceiling of each floor
 - Added detailing stuffs
 - Changed some other levels for difficulty and fixed up errors

Showcase by TheBV:

« Last Edit: October 27, 2017, 07:40:40 PM by False_ »


Dr. Heinz

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Fun.

Sometimes a bit hard to see where to go because of the glass.


Superchuck

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You should prob move the teleports on the wallshot levels closer to the wall so you dont have to walk over a bit. You have it on some, but not all .-.
The Rat Master


Gorge004

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you can shoot the glass on the left wall jump after the jump you have to jump over 3 glass thing.

and like heinz said sometime the glass makes it hard to see where to go.

overall it was fun!


xHappy-

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False_

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plep

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for my girlfriend <3

Missed opportunity to call it jump_tits...

(I played beta only)

I'd say that's a really cool map, the only issues I have with it are minor, good job :)

So what's bad, IMO, with this map:
 - the glass texture you used is hard to see and sometimes you're stopped mid-air, wondering where to go (but once you figure it out, it's actually very natural) ::)
 - the green-ish lights in the first part of the map (but that's JUST personal taste ;D )
 - there is no texture difference between white shootable stuff and white nogrenade stuff :-[

Also last is kinda weird but still fun.
And again, the couple issues I mentioned are very minor and could be ignored. The map looks finished to me ;)
Solid t2.

By the way, what's up with the sand vs. snow thingy on top of the map?  ???
« Last Edit: March 23, 2017, 05:28:59 PM by Sir Plopy »


False_

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Quote
there is no texture difference between white shootable stuff and white nogrenade stuff

Hmm, which areas had this issue? I tried to keep the texturing consistent, and all the white with red stripes were meant for pogos/jurfs

Quote
By the way, what's up with the sand vs. snow thingy on top of the map?

It was meant to be like artificial nature or something like that, like you spend the whole time inside the facility and then you get out and get a breath of fresh air. Also, I wanted to practice detailing and making a really pretty area :3


plep

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Quote
there is no texture difference between white shootable stuff and white nogrenade stuff

Hmm, which areas had this issue? I tried to keep the texturing consistent, and all the white with red stripes were meant for pogos/jurfs

Talking about the white texture without any stripe. You have it everywhere when you spawn :-[ My guess was that this texture on ground = shooty shooty and on walls = not shooty. But if that's the case, you missed a bunch of walls ::)


False_

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Eh, yeah I mean all the vertical walls with glass are nogrenades, anyway I don't think that's a big issue. I'm planning on just adding more detailing stuffs if the jumps are all fine and fun :)


False_

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Final release is out, ready for tempus and such, really excited to release the map officially!


tyjle

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Really fun, simple map. I also love the part at the top-- it's pretty :))