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Tempus HP Regen Offline

scotch · 7 · 4446

scotch

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Mainly for demos, but you can emulate the regen on Tempus using a couple of console commands.

ent_create logic_timer targetname regen RefireTime 0.015; ent_fire regen addoutput "OnTimer !player,SetHealth,200,0,-1"

Basically just creates a entity that fires every tick with an output that sets your health to its maximum.

example bind (will need to use a cfg since it has nested quotations):
Spoiler (click to show/hide)

enjoy those pres
« Last Edit: August 20, 2017, 12:23:48 AM by scotch »


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Nice, thats a good upgrade from hurtme. I'll add this to cfg.tf jump script, we now have offline teleports and tick regen.


pants

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wait so in console you use ',' to separate instead of ':'

eg:

"OnTimer !player:SetHealth:200:0:-1" ?


scotch

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just following the format: <output name> <targetname>,<inputname>,<parameter>,<delay>,<max times to fire (-1 == infinite)>

seems there are some issues so will try to fix
« Last Edit: August 18, 2017, 10:37:28 PM by scotch »


pants

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scotch

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I think dynamically spawning entities follows this format, I copied that straight from the console.


plep

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