Author Topic: Hammer Help 2: Electric Boogaloo  (Read 261 times)

Roffbist

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Hammer Help 2: Electric Boogaloo
« on: September 10, 2017, 07:16:36 AM »
Hey, do you people know how to make the walls of the map to skybox without creating a leak? Because when I try to do it, it creates a leak.

pants

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Re: Hammer Help 2: Electric Boogaloo
« Reply #1 on: September 10, 2017, 08:17:29 AM »
Uhh I'm very confused do you have a picture or something to explain this?

Assuming you have a closed room for a level(s) are you making any of the walls either displacements or brush entities?

Mac-

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Re: Hammer Help 2: Electric Boogaloo
« Reply #2 on: September 10, 2017, 12:00:23 PM »
There's honestly 100 reasons why your map could be leaking. Post the compile log and/or the .vmf and I'm sure somebody could help.

scotch

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Re: Hammer Help 2: Electric Boogaloo
« Reply #3 on: September 10, 2017, 04:42:22 PM »
You can seal a map with any world brush, regardless of the texture. Your leak would be from something else

тoss

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Re: Hammer Help 2: Electric Boogaloo
« Reply #4 on: September 10, 2017, 07:40:40 PM »
You can seal a map with any world brush, regardless of the texture. Your leak would be from something else
unless translucent

scotch

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Re: Hammer Help 2: Electric Boogaloo
« Reply #5 on: September 11, 2017, 12:30:23 AM »
ye true, anything you can see the void through will cause a leak

Roffbist

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Re: Hammer Help 2: Electric Boogaloo
« Reply #6 on: September 11, 2017, 11:55:21 AM »
It's probably not from something else considering that the leak didn't exist before I applied skybox texture to the walls, but it did after.

scotch

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Re: Hammer Help 2: Electric Boogaloo
« Reply #7 on: September 11, 2017, 04:43:10 PM »
Make sure you are using 2d skybox textutes

Roffbist

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Re: Hammer Help 2: Electric Boogaloo
« Reply #8 on: September 12, 2017, 02:01:04 PM »
Ok, I'll try that