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Jump mapping resources

John · 13 · 25684

John

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Because consolidated threads are much better than multiple threads.

Resource packs:
Afterglow's Jump Resource Pack (sync heights!): http://www.mediafire.com/?rztt12w19zavk6z
TF2Maps Community's Resource Pack: http://forums.tf2maps.net/showthread.php?t=4674
Oatmeal's Jump Resource Pack: http://jump.tf/forum/index.php/topic,1948.msg15317.html

Materials:
nyro dev textures: http://css.gamebanana.com/textures/3582

Prefabs:
Drexen's Timer: http://www.mediafire.com/?5imuwbcua5eh8m8

Tools:

All-in-Ones:
CompilePal (compile + pack): http://compilepal.ruarai.com/

Compilers:
VBCT (batch compile tool, allows you to use hammer while compiling): http://qsextreme.com/vbct/

Decompilers:
BSPSource (bsp->vmf, last updated Jan 24 2015): http://ata4.info/bspsrc/downloads.html
VMEX (bsp->vmf, last updated Oct 14 2007): http://www.bagthorpe.org/bob/cofrdrbob/vmex.html

Editors:
VTFEdit (vtf editor): http://nemesis.thewavelength.net/index.php?c=178#p178

Packers:
Pakrat (materials packer, custom models and sounds need some extra work): http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html

Multi-purpose
VIDE (VTF, BSP, VMF editor, packer, much more): http://www.tophattwaffle.com/downloads/vide/

Misc:
Propper (make models, tutorial for steampipe included): http://www.tophattwaffle.com/configuring-propper-for-steampipe/
Map Obfuscation (why do you even need this?): http://www.tophattwaffle.com/protecting-a-map-from-decompiling/
ficool2's FGD pack: https://tf2maps.net/threads/ficool2s-overhauled-fgd-all-entities-documentated-icons.38036/

Jump:
Bounce heights: https://docs.google.com/spreadsheets/d/10gxF6NHQnG3WEk6oZ9guYxFN8gZv0Eb2ukpW1tXReP0/edit?usp=drive_web
Bounce heights (updated Mar15,2015): https://docs.google.com/spreadsheets/d/1754Fxe11xqkdmFGEV7F0RF3iCiifgQ7Aofo2FpgiWO8/edit#gid=0

Tutorials:
Drexen mapping: http://backup.jump.tf/forums/forums.tf2jump.com/index.php/board%2c30.0.html
Inwards curved surf ramps creation: http://source.gamebanana.com/tuts/10863
Surf ramps to model: http://source.gamebanana.com/tuts/10866

Support:
tf2 jump mappers group: http://steamcommunity.com/groups/tfpoo

I'll add more as I come along useful stuff.
« Last Edit: November 08, 2018, 01:07:18 PM by John »


Exile

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if there is enough support I will make a Dick Pack for mapping


Dr. Heinz

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I would suggest uploading some things to an account you own yourself.


John

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I would suggest uploading some things to an account you own yourself.

Considering I won't have the time to keep things updated with the latest version- probably not going to happen. Best if you download from the main website anyways (or original download link from the author), as they may contain useful information that you otherwise wouldn't have gotten from just downloading it from me. None of these websites should go down anyways as they've been up since like 2004. I will consider rehosting mediafire links, however.
« Last Edit: January 27, 2015, 04:10:53 PM by John »


RNC1839

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Updated bounce height list with EVERY reliable bounce height possible below 3500hu/s. I will probably add all the bounces at 3500hu/s later.
https://docs.google.com/spreadsheets/d/1754Fxe11xqkdmFGEV7F0RF3iCiifgQ7Aofo2FpgiWO8


Dystopia

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Updated bounce height list with EVERY reliable bounce height possible below 3500hu/s. I will probably add all the bounces at 3500hu/s later.
https://docs.google.com/spreadsheets/d/1754Fxe11xqkdmFGEV7F0RF3iCiifgQ7Aofo2FpgiWO8

Bootiful


200

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CompilePal is a tool that you should use instead of VBCT + Pakrat + manual BSZip nowadays.

Featuring:

Easy install, runs from any directory and detects most Source mods files.
Customizable compile presets: compile for any map state in a few clicks.
Looks damn pretty.
Automatically packs your maps after compiling.
Repacks and builds cubemaps automatically as well.

Seriously, I don't get why there are any reasons to not use this.

Homepage: http://compilepal.ruarai.com/
Download the latest version


pants

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scotch

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Is there any software that can view the bsp this program produces?


tyjle

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200

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Basically, a dude from TF2Maps named ficool2 made a VERY massive redo of a standard TF2 FGD, adding descriptions for every single entity. This also has some missing entities, new keyvalues that were previously hidden and a lot of other things. There are even docs for inputs that can be used on a player. And yes, icons for every entity.
https://tf2maps.net/threads/ficool2s-overhauled-fgd-all-entities-documentated-icons.38036/



John

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