Well the idea was for the teleport alone at the very beginning, but as i started working on it I thought I may as well add the regen and hurt triggers to follow the player also. It just provides a solid parenting framework that is pretty full proof and makes it easy to set up spawns for your jump maps.
The teleport feature is great, and the automatic team switch is something I will almost certainly add to my map.
I just think that if I wanted map wide regen, I would just use two large volumes for that, and if I wanted limited regen then this wouldn't work anyway
However... Is there any way to create regen
exclusion areas with your current method? So instead of all areas needing regen, all areas not needing it have a volume instead?