jump.tf Forums
Welcome B)

jump_freezeflame_easy DONE

Superchuck

  • Proficient
  • ****
    • Posts: 412
    • Frags: +0/-0
  • y-you too
    • View Profile
DONE!
https://www.mediafire.com/file/924hfqq9pd4wn6y/jump_freezeflame_easy.rar

- Just a nice tier 1
- Hopefully decent
- I love Super Mario Galaxy

Changelog
Spoiler (click to show/hide)

Past versions
« Last Edit: December 07, 2017, 04:13:36 PM by Superchuck »
The Rat Master


gunshlinger

  • Newbie
  • *
    • Posts: 10
    • Frags: +0/-0
    • View Profile
Pretty cool (no pun intended) map. The jumps all felt really easy for both soldier and demo. Second level of the map there seems to be a teleport trigger missing. Whenever you touch it, Nothing happens. Here's a picture of the trigger. When you touch it, you don't get tele'd anywhere. You just touch the bottom. Solid map though, easily t1/t1, cool speedrun strats.


VAVLIE

  • Novice
  • **
    • Posts: 61
    • Frags: +0/-0
    • View Profile
Some levels feel t3 for figuring out where to go, other than that good job.
- http://i.imgur.com/ytGwheU.jpg You can just walk off and land on the ledge outside of the pogo level instead of doing the strafe
- http://i.imgur.com/azeakr3.jpg It took me forever to realise you could use the walls there
« Last Edit: August 15, 2017, 10:05:25 PM by VAVLIE »


Zike

  • Proficient
  • ****
    • Posts: 277
    • Frags: +1/-0
    • View Profile

donuttt

  • Intermediate
  • ***
    • Posts: 123
    • Frags: +0/-0
  • hehe
    • View Profile
« Last Edit: August 16, 2017, 04:45:36 AM by donuttt »
_____________________________________________
wew lad



generic

  • Novice
  • **
    • Posts: 89
    • Frags: +0/-0
  • eh?
    • View Profile
http://imgur.com/a/Qvm6C
Use mat_specular 0 there my dude. There are some commands, paired with mat_specular 1, that create that effect on some textures.

At any rate +1 on the invisible walls being irritating. maybe put up some nogrenade fence or something, I dunno... In addition, the invisible walls on last are kinda the same deal. I can see randos throwing their face near the plat wondering why they cant make it there, even though there is a giant hole. good stuff though.




scotch

  • Administrator
  • Proficient
  • *****
    • Posts: 336
    • Frags: +0/-0
    • View Profile
honestly for a t1 map you shouldnt need to use nonades or playerclip at all, and if you do pair it with a non solid brush.


False_

  • Administrator
  • Intermediate
  • *****
    • Posts: 152
    • Frags: +0/-0
    • View Profile
Plays alright, I would highly suggest putting some visual indicator of the invisible walls here: http://imgur.com/a/kGkPh
Also, why are there nogrenades on the blue and red holes at the end :(


Superchuck

  • Proficient
  • ****
    • Posts: 412
    • Frags: +0/-0
  • y-you too
    • View Profile
Also, why are there nogrenades on the blue and red holes at the end :(
because I wanted to :)
The Rat Master



HOI

  • Newbie
  • *
    • Posts: 48
    • Frags: +0/-0
    • View Profile
On some jumps it's not obvious where to go and how to do it, particularly on the jump where you just jump from a watery platform to another platform. Overall not bad, with some good opportunities for speedrunning.


Person

  • Newbie
  • *
    • Posts: 17
    • Frags: +0/-0
    • View Profile
There's a reset trigger that doesn't work here https://imgur.com/hRvPgBo
You'll fall through it and can walk around under the jumps in that area