Author Topic: jump_kek  (Read 824 times)

shakez

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jump_kek
« on: September 29, 2017, 06:37:01 PM »
hey, seeing other people map made me want to create my own map. this is what i've come up with. in my eyes its not good but nonetheless i want feedback. its a solly map but idk about the tier. probably something like t2.
map download: http://www.mediafire.com/file/j40eab0tfr93d9j/jump_kek_final.bsp
« Last Edit: January 24, 2018, 01:14:30 PM by shakez »

тoss

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Re: jump_kek
« Reply #1 on: September 29, 2017, 11:45:34 PM »
What's up
I'll take a looksy when I get home but
oh boy oh boy the name

shakez

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Re: jump_kek
« Reply #2 on: September 30, 2017, 02:46:13 AM »
oh boy oh boy the name
im a pretty uncreative person and kek kinda was the first thing that came to my mind :D

HOI

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Re: jump_kek
« Reply #3 on: September 30, 2017, 07:23:24 AM »
Nice map with good jumps and length.
Some minor things to consider:

Some texture inconsistency but not really a problem.
You can see parts of other levels through the skybox textures, but I don't really know if this is possible to fix.
Capping both points ends the round, and you can change the properties so that this does not happen.

Also the glass texture is very stretched at the end but that may be intentional.

donuttt

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Re: jump_kek
« Reply #4 on: September 30, 2017, 12:56:40 PM »
Nice looking map!

I agree on the skybox issue. No clue how to fix it though
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shakez

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Re: jump_kek
« Reply #5 on: October 02, 2017, 12:51:22 PM »
uploaded a new version
changes:
-you no longer see other parts of the map through the skybox
-some texture changes
-capping the cps doesnt end the round anymore

Dr. Heinz

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Re: jump_kek
« Reply #6 on: October 02, 2017, 02:32:56 PM »
Uhh, dl??
The dl is jump_kek_old

shakez

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Re: jump_kek
« Reply #7 on: October 02, 2017, 03:33:31 PM »
Uhh, dl??
The dl is jump_kek_old
whoops. sry its the right one now

Ladyboog

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Re: jump_kek
« Reply #8 on: October 03, 2017, 04:53:54 PM »
that name tho

shakez

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Re: jump_kek
« Reply #9 on: January 15, 2018, 12:33:22 PM »
new version with a few texture changes.

JoinedSenses

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Re: jump_kek
« Reply #10 on: January 17, 2018, 08:28:16 PM »
Could stage 12 teleport be changed? particularly at the end, maybe it should be lowered?




shakez

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Re: jump_kek
« Reply #11 on: January 18, 2018, 05:23:28 AM »
Could stage 12 teleport be changed? particularly at the end, maybe it should be lowered?
thanks for the info
yes, i'll lower it again. i kinda raised it without even thinking




shakez

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Re: jump_kek
« Reply #12 on: January 24, 2018, 01:15:28 PM »
changed the glass texture of the last part of last and added a tele from finish to start. i would say im done