Author Topic: jump_naught  (Read 490 times)

RainForce

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jump_naught
« on: November 16, 2017, 03:45:47 PM »
Hello people of jump.tf!
After being inspired by retarded wallpogo maps such as jump_attached2 and jump_wallfox I decided to give a go creating my own retarded wallpogo map
It is pretty much finished I just want to have some feedback before I consider it a final version

https://www.mediafire.com/file/rb7zdflwqxpoz2h/jump_naught_v1.7z

Spoiler (click to show/hide)
Spoiler (click to show/hide)
wow

sb

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Re: jump_naught
« Reply #1 on: November 16, 2017, 04:47:03 PM »
ppoogoo o

Person

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Re: jump_naught
« Reply #2 on: November 16, 2017, 07:02:42 PM »
-Jump 1 wall is very wall-buggy

-Bottom-most trigger on 5 doesn't work

-Bonus 3: If I try to move to the right or backward on the platforms, excluding the start, then I can't stop moving backwards

-Bonus 3: You can stand off to the side of the top platform https://imgur.com/4dJe3qc
« Last Edit: November 16, 2017, 08:14:36 PM by Person »

sb

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Re: jump_naught
« Reply #3 on: November 17, 2017, 05:25:58 AM »
-Jump 1 wall is very wall-buggy

-Bottom-most trigger on 5 doesn't work

-Bonus 3: If I try to move to the right or backward on the platforms, excluding the start, then I can't stop moving backwards

-Bonus 3: You can stand off to the side of the top platform https://imgur.com/4dJe3qc
b3 platform was made purposely,  u can't stop moving is a feature of intentionally glitched info_teleport_destination. The 1st level room was rotated by 45

Dr. Heinz

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Re: jump_naught
« Reply #4 on: November 17, 2017, 05:54:42 AM »
Why...

newjuls

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Re: jump_naught
« Reply #5 on: November 17, 2017, 12:58:49 PM »
banned

MrHappyCamper

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Re: jump_naught
« Reply #6 on: November 19, 2017, 02:15:31 AM »
Awesome map guys, big fan.
-back tele on ghost course jump 2 takes you to jump 3
-i worry about the difficulty of shorter jumps like phase course jump 10, which seems like it can be done with a lucky sync
-i would like to see a more original skybox, this one has been used a lot
-some of the nodraw/invisible textures dont look very good
-this is minor but i think the cap point rooms should be in line with the spawn
-instead of the broken cap point you could just add some cool effects and text
Love the map, wallfox will be jealous
« Last Edit: November 19, 2017, 02:19:58 AM by MrHappyCamper »

RainForce

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Re: jump_naught
« Reply #7 on: November 19, 2017, 08:35:08 AM »
-Bottom-most trigger on 5 doesn't work
I am amazed as to how I have never bothered to check the bottom of normal-5 at all, thanks for noticing I will fix it in next version

Why...
There are not enough pain-inducing retarded wallpogo maps

banned
</3

Awesome map guys, big fan.
Ayy, thanks

-back tele on ghost course jump 2 takes you to jump 3
Damn, how did I even do that. Will fix it in the next version

-i worry about the difficulty of shorter jumps like phase course jump 10, which seems like it can be done with a lucky sync
Yeah some shorter levels seem kinda off, like for example sb completely wrecked ghost-12 so I will have to do something about them

-i would like to see a more original skybox, this one has been used a lot
Oh it was? Shame, it's so pretty. Guess I will have to find some other one or make some simplistic one myself

-some of the nodraw/invisible textures dont look very good
I do like how that turns out but if you have some exact places where it doesn't look so well do post them

-this is minor but i think the cap point rooms should be in line with the spawn
What do you mean? I put it below the middle of the bonus-spire thing

-instead of the broken cap point you could just add some cool effects and text
There is a text saying that cap is broken but honestly I don't expect anyone to even bother with this level at all

Love the map, wallfox will be jealous
That's the idea
wow

MrHappyCamper

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Re: jump_naught
« Reply #8 on: November 19, 2017, 11:52:55 AM »
These are some of the oddities I thought didn't look good https://imgur.com/a/abFkg especially those blocks that you can see through but still make a shadow.

And I meant that the cap room should be rotated 90 degrees.

If you want to be really original, you can get space engine and export a skybox from there, its not very hard.
« Last Edit: November 19, 2017, 02:29:38 PM by MrHappyCamper »