Author Topic: jump_nuttwo_final  (Read 503 times)

donuttt

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jump_nuttwo_final
« on: January 12, 2018, 12:04:53 PM »
Hi it's your boy donuttt with a brand new map!

Maybe some of you remember my first map jump_nutto. It wasn't very good but I still like it's texture scheme so I decided to make a sequel of it.

The map currently has 14 jumps, it's made for soldiers and it should be medium (T3) difficulty.

There are some SR strats in there but I didn't focus on that as much, as that was partly why jump_vape came out so weird.

Latest version:
  https://mega.nz/#!lwJUXLYJ!AtJoGBcNrfqM46CctA0NVqsZBY7Bh3gw6LJAjGxHcl8
https://imgur.com/yA32i9y
https://imgur.com/QiyWx5o



Versions with changelog:
Spoiler (click to show/hide)

Bigups to  intrets for the ramp fix and tele sync prevention method



« Last Edit: January 21, 2018, 12:00:07 PM by donuttt »
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wew lad

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Re: jump_nuttwo_b2
« Reply #1 on: January 12, 2018, 03:10:50 PM »
needs brighter and more consistent lighting throughout the map imo

but the gameplay so far is nice altho i couldnt finish it becuase my shoulder hurts.

тoss

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Re: jump_nuttwo_b6
« Reply #2 on: January 13, 2018, 09:32:46 AM »
you can telesync this jump
Spoiler (click to show/hide)
throwing it here just in case

donuttt

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Re: jump_nuttwo_b6
« Reply #3 on: January 13, 2018, 09:55:44 AM »
Hmm, I guess I'll have to move the tele's destination away from the wall :(
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wew lad

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Re: jump_nuttwo_b6
« Reply #4 on: January 13, 2018, 05:22:40 PM »
Hmm, I guess I'll have to move the tele's destination away from the wall :(

Cheese like that is fine in a map imo, but if you are going to stop people from telesyncing you should do it a different way than making the tele too far away.

donuttt

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Re: jump_nuttwo_b6
« Reply #5 on: January 14, 2018, 01:06:25 PM »
Thanks to Intrets, I fixed it in a niftier way  8)

b10 now
« Last Edit: January 14, 2018, 03:31:08 PM by donuttt »
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wew lad

Intrets

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Re: jump_nuttwo_RC2
« Reply #6 on: January 17, 2018, 06:09:29 AM »
btw if you're gonna be putting in the zero friction floor thingie on ramps for rampbugs you should add a filter to it so people can choose to use it, both for demos and people who cant stand the fact that it is server sided.

donuttt

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Re: jump_nuttwo_RC2
« Reply #7 on: January 17, 2018, 08:25:16 AM »
Yeah I considered that but one of the bonuses requires it to be active, and for Demos I added little areas without it just behind the ramps, I think it should be ok.

Oh wait I just realised i could just apply the filter to all ramps but the bonus stuff. I'm looking into it now. Thanks
« Last Edit: January 17, 2018, 09:00:03 AM by donuttt »
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wew lad

Intrets

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Re: jump_nuttwo_RC2
« Reply #8 on: January 17, 2018, 08:39:29 AM »
You can do a lot with filters, you can make the triggers ignore demos and players who have opted out, or only demos, or you can omit it altogether from specific triggers.

Person

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Re: jump_nuttwo_RC4
« Reply #9 on: January 18, 2018, 03:18:38 PM »
The latest link is on the rc3 version