jump.tf Forums
Welcome B)

jump_nuttwo_final

donuttt · 10 · 2268

donuttt

  • Intermediate
  • ***
    • Posts: 123
    • Frags: +0/-0
  • hehe
    • View Profile
Hi it's your boy donuttt with a brand new map!

Maybe some of you remember my first map jump_nutto. It wasn't very good but I still like it's texture scheme so I decided to make a sequel of it.

The map currently has 14 jumps, it's made for soldiers and it should be medium (T3) difficulty.

There are some SR strats in there but I didn't focus on that as much, as that was partly why jump_vape came out so weird.

Latest version:
  https://mega.nz/#!lwJUXLYJ!AtJoGBcNrfqM46CctA0NVqsZBY7Bh3gw6LJAjGxHcl8
https://imgur.com/yA32i9y
https://imgur.com/QiyWx5o



Versions with changelog:
Spoiler (click to show/hide)

Bigups to  intrets for the ramp fix and tele sync prevention method



« Last Edit: January 21, 2018, 12:00:07 PM by donuttt »
_____________________________________________
wew lad


All_Over_RS

  • Guest
needs brighter and more consistent lighting throughout the map imo

but the gameplay so far is nice altho i couldnt finish it becuase my shoulder hurts.


?oss

  • Guest
you can telesync this jump
Spoiler (click to show/hide)
throwing it here just in case


donuttt

  • Intermediate
  • ***
    • Posts: 123
    • Frags: +0/-0
  • hehe
    • View Profile
Hmm, I guess I'll have to move the tele's destination away from the wall :(
_____________________________________________
wew lad


Mac-

  • Intermediate
  • ***
    • Posts: 178
    • Frags: +0/-0
    • View Profile
Hmm, I guess I'll have to move the tele's destination away from the wall :(

Cheese like that is fine in a map imo, but if you are going to stop people from telesyncing you should do it a different way than making the tele too far away.


donuttt

  • Intermediate
  • ***
    • Posts: 123
    • Frags: +0/-0
  • hehe
    • View Profile
Thanks to Intrets, I fixed it in a niftier way  8)

b10 now
« Last Edit: January 14, 2018, 03:31:08 PM by donuttt »
_____________________________________________
wew lad


Intrets

  • Newbie
  • *
    • Posts: 19
    • Frags: +0/-0
    • View Profile
btw if you're gonna be putting in the zero friction floor thingie on ramps for rampbugs you should add a filter to it so people can choose to use it, both for demos and people who cant stand the fact that it is server sided.


donuttt

  • Intermediate
  • ***
    • Posts: 123
    • Frags: +0/-0
  • hehe
    • View Profile
Yeah I considered that but one of the bonuses requires it to be active, and for Demos I added little areas without it just behind the ramps, I think it should be ok.

Oh wait I just realised i could just apply the filter to all ramps but the bonus stuff. I'm looking into it now. Thanks
« Last Edit: January 17, 2018, 09:00:03 AM by donuttt »
_____________________________________________
wew lad


Intrets

  • Newbie
  • *
    • Posts: 19
    • Frags: +0/-0
    • View Profile
You can do a lot with filters, you can make the triggers ignore demos and players who have opted out, or only demos, or you can omit it altogether from specific triggers.


Person

  • Newbie
  • *
    • Posts: 17
    • Frags: +0/-0
    • View Profile