jump.tf Forums
Welcome B)

jump_placeholder

LIKE A BOT

  • Newbie
  • *
    • Posts: 32
    • Frags: +0/-0
    • View Profile
I have risen from the dead to bring you a sub par demo jump map.

demo: T 3-4
soldier: ?? (if anyone completes it let me know)
2 courses:

course 1: 10 jumps

course 2: 7 jumps

2 bonus jumps

https://tf2maps.net/downloads/jump_placeholder_.5660/

Any feedback is appreciated
Cheers!


MrHappyCamper

  • Guest
Nice map, I like the length of the jumps. The map and especially end room is very cozy :)

For soldier, course 1 is t3 and course 2 is t4, I wouldn't change anything for soldier.

And I would say for demo it is t2 on course 1 and t3 on course 2. You can increase the tiers by making some more walls/floors nostick. The jumps with the do not enter sign and the cafe baltic sign are too easy compared to the previous jumps, I would make them longer. Once you know the path on last its really easy, since its short and those angled pogos are not very hard, I would extend the main path to use the entire jump and remove other paths. The long downpogo to wallclimb with the black walls belongs before the jump before it with the lava textures I think. Raise the ceiling on 2nd to last so we have more room to ground double, and you should either bring the skybox away from the edges or put walls on the corners because its annoying to bump into an invisible wall when you are trying to cut corners.

Very epic bonus 2, you should make the walls nostick.
« Last Edit: January 14, 2018, 01:33:41 PM by MrHappyCamper »


False_

  • Administrator
  • Intermediate
  • *****
    • Posts: 152
    • Frags: +0/-0
    • View Profile
Textures could use some work, some things looks really stretched out and out of place, but idk if you care the much about aesthetics. Also it is really dark, I had to play with fullbright. I found some jumps to be pretty tedious, just a bunch of floor pogo or whatnot, but if that's what you wanted then that's fine. Also, for non-stick walls please use func_clip_vphysics or something that doesn't wallbug randomly.
« Last Edit: January 14, 2018, 09:27:36 PM by False_ »


LIKE A BOT

  • Newbie
  • *
    • Posts: 32
    • Frags: +0/-0
    • View Profile
Thanks to MrHappyCamper and False for the feedback.

update:

-made several places lighter

-made the super long ground pogo skybox higher and added some texture to the walls

-switched the order of two jumps in c2

-changed several walls to func_clip_vphysics (helps prevent accidental wall bugs)

https://tf2maps.net/downloads/jump_placeholder_.5660/


LIKE A BOT

  • Newbie
  • *
    • Posts: 32
    • Frags: +0/-0
    • View Profile
Update:
-added another bonus that is basically b2 with more nostick walls

download:
http://tf2maps.net/downloads/jump_placeholder_.5660/

Edit: thanks to MrHappyCamper for the idea for the bonus
« Last Edit: March 24, 2018, 03:16:20 AM by LIKE A BOT »


LIKE A BOT

  • Newbie
  • *
    • Posts: 32
    • Frags: +0/-0
    • View Profile
I made a showcase for the map:



The current version of the map is probably the final version unless anything needs to be fixed.


LIKE A BOT

  • Newbie
  • *
    • Posts: 32
    • Frags: +0/-0
    • View Profile
Turns out I'm a liar. 8)

update:
-added tick health regen (thanks to False for showing me how to do this)
-added a spawn to separate red and blue

download:
https://tf2maps.net/downloads/jump_placeholder_.5660/




LIKE A BOT

  • Newbie
  • *
    • Posts: 32
    • Frags: +0/-0
    • View Profile
update:
-Catapults added for soldier to make the map faster
-also they have frog models

download:
https://tf2maps.net/downloads/jump_placeholder_.5660/


donuttt

  • Intermediate
  • ***
    • Posts: 123
    • Frags: +0/-0
  • hehe
    • View Profile
-also they have frog models
very epic
_____________________________________________
wew lad


yeye

  • Novice
  • **
    • Posts: 71
    • Frags: +0/-0
    • View Profile
for soldier's sake: remove all catapults except on the long zig zag wallpogo thing (and maybe the catapult at the very beginning prehaps)

for the map's sake: remove 2nd last jump- or at least shorten it...

maybe rework the last jump...


Ladyboog

  • Proficient
  • ****
    • Posts: 405
    • Frags: +0/-0
    • View Profile
    • ladyboog
for soldier's sake: remove all catapults except on the long zig zag wallpogo thing (and maybe the catapult at the very beginning prehaps)
keep the frogs tho


LIKE A BOT

  • Newbie
  • *
    • Posts: 32
    • Frags: +0/-0
    • View Profile
for soldier's sake: remove all catapults except on the long zig zag wallpogo thing (and maybe the catapult at the very beginning prehaps)

for the map's sake: remove 2nd last jump- or at least shorten it...

maybe rework the last jump...

I kinda like the map where it is now (also I'm a little tired of working on it), but if anyone wants to make changes to it here is the vmf:
https://drive.google.com/open?id=1SQqIhum4c71SZgKwntZ1D9HTHtTvXe7X