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jump_cow

HOI · 11 · 1624

HOI

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Easy 'cow themed' soldier map.
Bonuses will likely be added in future versions.
C2 might be balanced badly.
I hope u like, feedback appreciated! c:
https://tf2maps.net/downloads/jump_cow.5763/
« Last Edit: February 24, 2018, 09:08:50 PM by HOI »


donuttt

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Oh boy, oh man
These textures are fucking epic.

The end of C1 could use some better indication of the hole you're supposed to go into, maybe it's just because i'm dumb but i had a hard time seeing where to go in the first few seconds.

C2 introduces strafes quite suddenly, with the first strafe jump already being quite far (for a t1 jumper) as well, and the following strafe jumps after that just being slight variations of it. Maybe you could vary this a little bit more (height/distance e.g.) and make the first jump a little easier.

Over all, nice and fun map, cute as fuck textures and a decent difficulty curve (with the exception of the strafes)
« Last Edit: February 23, 2018, 06:13:06 AM by donuttt »
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wew lad


plep

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HOI

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Thanks for nice feedback c:
I totally agree about the difficulty of the strafe jumps.
Version A3 released with the following changes:
Made the first 2 of the 4 strafes significantly easier
Improved the sign at the end of the map

https://tf2maps.net/downloads/jump_cow.5763/
The last two strafes are still not mega easy but any gamer can just use a wallshot if they are having issues.
Still no bonuses yet.
« Last Edit: February 24, 2018, 09:09:01 PM by HOI »


donuttt

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nice. a couple more suggestions that came to mind:

-maybe make the bonuses a little easier than the ones on yump so baby jumpers can also enjoy them
-maybe add an auto edgebug thing that launches you into c2 to support schpeedy boys
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wew lad


Syphilis

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I disagree, bonuses should be as aids as you feel like making them.


HOI

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Added auto edgebug to start of course 2
Added B1, a series of 5 difficult vertical ctaps (height 685 i think)
Added B2, a large maze (no pogo c:)
Added B3, a big prefire resync

https://tf2maps.net/downloads/jump_cow.5763/
Might be final version unless the auto edgebug is bad


fishy

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I disagree, bonuses should be as aids as you feel like making them.

whatever happened to bonuses just being jumps that didn't make the cut for the map

why do we have to make jumps actual garbage on purpose nowadays..


tyjle

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I disagree, bonuses should be as aids as you feel like making them.

whatever happened to bonuses just being jumps that didn't make the cut for the map

why do we have to make jumps actual garbage on purpose nowadays..
because xd you dummy


VAVLIE

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whatever happened to bonuses just being jumps that didn't make the cut for the map

why do we have to make jumps actual garbage on purpose nowadays..

exactly my thoughts


MrHappyCamper

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I disagree, bonuses should be as aids as you feel like making them.

whatever happened to bonuses just being jumps that didn't make the cut for the map

why do we have to make jumps actual garbage on purpose nowadays..

My thought is that a bonus should expand on the concept of a specific jump or jumps in the map to what the mapper originally had in mind but was probably too crazy.

or just be like some stupid maze
« Last Edit: March 13, 2018, 12:59:11 AM by MrHappyCamper »