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jump_measurerific

RNC1839

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jump_measurerific
Current version: v1

I remade jump_measure with larger numbers and more ways to test stuff.

Now supports:
Up to 8000 units horiz and vertical
Speedshot, telesync, ctap, sync speedshot, double speedshot - horiz testing
ctap, double sync, triple sync, quint sync, water syncs - vertical testing

TODO:
I want to add bounces but currently they are finicky as fuck, and for the most part just don't work, so I left them out on v1
Add anything else anyone wants and is a good idea.

DL:
http://www.mediafire.com/download/3hfctoxxra63foz/jump_measurerific_v1.bsp


John

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when is hexahedronrific coming out because my god


RNC1839

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when is hexahedronrific coming out because my god

What you mean my demo map? I could've released it like 6-8 months ago. So yeah, whenever.


John

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no a better version of hexahedron because that map had potential but then it was not


BQE

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no a better version of hexahedron because that map had potential but then it was not

oh my god this

If you ever actually update hex, I would gladly give you my honest feedback on what needs fixing.


RNC1839

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Yeah if people actually tell me what's wrong and how to fix it and don't just say it's shit then I'd totally make a hexahedron2 or whatever.


BQE

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- something to indicate distance to the floor and relative speed; the textures are very ambiguous
- move back tele doors off the to side to avoid accidentally flying backwards and failing into the previous level
- put an enclosure around the free standing water on (not sure which jump number, but it's 3 skips to a water sync...I just mostly think free standing water looks bad)

If nothing else, please move the back teles. 


Someone

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Yeah if people actually tell me what's wrong and how to fix it and don't just say it's shit then I'd totally make a hexahedron2 or whatever.

Remove 10, that jump sucks dicks