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Diffirent time, same problems...
Diffirent time, same problems...
CyanBoterham
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CyanBoterham
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My kielbasa sausage has just got to perform.
Diffirent time, same problems...
on:
December 28, 2015, 08:54:07 AM
I'm still struggling with all these random leaks. I make 4 jumps and there is no problem at all, suddenly when i work on jump5 random leaks appear all over my map.
Here is the mapfile im working on in hammer.
https://www.dropbox.com/s/4prg8y182yjcqha/jump_buttered.zip?dl=0
«
Last Edit: December 28, 2015, 09:25:27 AM by CyanBoterham
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Oatmeal
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Re: Diffirent time, same problems...
Reply #1 on:
December 28, 2015, 09:20:52 AM
You uploaded a zipped directory link instead of your map file
CyanBoterham
Intermediate
Posts:
106
Frags:
+0/-0
My kielbasa sausage has just got to perform.
Re: Diffirent time, same problems...
Reply #2 on:
December 28, 2015, 09:25:17 AM
im dumb, this should be right
https://www.dropbox.com/s/4prg8y182yjcqha/jump_buttered.zip?dl=0
Oatmeal
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Re: Diffirent time, same problems...
Reply #3 on:
December 28, 2015, 09:29:55 AM
You have func_detail brushes separating the inside of your map to the void. That creates the leak.
Make sure that all of your walls that touch the void are normal world brushes.
CyanBoterham
Intermediate
Posts:
106
Frags:
+0/-0
My kielbasa sausage has just got to perform.
Re: Diffirent time, same problems...
Reply #4 on:
December 28, 2015, 09:33:34 AM
so i just make them all a func_brush and that should fix it?
Oatmeal
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Re: Diffirent time, same problems...
Reply #5 on:
December 28, 2015, 09:40:11 AM
Just select the func_detail that touches the void and press on "Move to World".
Alternatively just lower the walls there until they touch the floor.
CyanBoterham
Intermediate
Posts:
106
Frags:
+0/-0
My kielbasa sausage has just got to perform.
Re: Diffirent time, same problems...
Reply #6 on:
December 28, 2015, 09:47:21 AM
alrighty, thanks for the help
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