-really confusing on how to get to the actual jumps from the spawn area
-should label the courses
-the little room with the course entrances has a door that doesn't do anything? (I'm assuming that's the door for the bonus, which is why you should label the doors)
-why do some jumps have "viewer platforms," seems useless (unless they're for the secrets?)
-why are there special labels on the first course (under the jump #'s) but none on the 2nd and 3rd courses? imo they're confusing to understand, so I would just remove them
-1-7 not clear on exit to next jump
-1-11 has invisible door to previous jump
-2-3 door to next jump shouldn't be the same color as the wall...
-2-13 doesn't really fit in with the level curve for the course
-all the doors to previous jumps on the 3rd course don't have the "exit" label, should be consistent with the other courses
-3-2 too dark to see the door to next jump
-3-3 is difficult to understand, make the button more visible at the start?
-3-4 needs better lighting
-3-8 might be just me, but the height of the ground is confusing to work with (again door shouldn't be same as the wall)
-3-11 tele triggers are very awkward
-3-12 is confusing, I assume it's a speedpogo?
-3-13 maybe raise the ceiling a little
-3-16 should be clearer on where the tele triggers end at the end of the jump (use a different texture?)
-door to spawn from the 3rd cp should be more obvious
-bonus: everything after the jurf section looks really confusing, is it supposed to be in multiple stages?
-bonus: should patch up the holes/ledges at the start so it doesn't look like you can go up there
Good map otherwise.