jump.tf Forums
Welcome B)

Making a wall unshootable

Guest · 5 · 704

Syro

  • Guest
So I've been looking around for way to keep rockets and stickies from exploding on a surface, but I haven't been able to find anything.

What entity do I need to tie a wall to, to make it unshootable/absorb explosions?


Vexon

  • needs to stop posting
  • *
    • Posts: 1290
    • Frags: +0/-0
  • :}
    • View Profile

pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile
You can use like any texture but trigger/nodraw works well, ctl+t it to a func_nogrenades.

Extra infos: if you want to just stop soldiers you can make it just 1 unit thick, it has to be (iirc) 8 units thick to stop sticky grenades; conversely if you want soldiers to use it but stop demomen just move the brush at least 1 unit off the wall.

Bonus useless info: if you move it exactly 4 units off a surface you can use both rockets and demoman grenades BUT not stickies, this is what I did on my stupid bonus on huh.

Also if you are curious. To make stickies not stick to a wall simply make a 1 unit thick brush and tie it to a func_brush, then set one of its properties to 'dont render'.


RNC1839

  • Proficient
  • ****
    • Posts: 499
    • Frags: +0/-0
    • View Profile
Or skybox behind a func_brush with player clip. Nogrenades is way easier.