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Jump_rainbow

Rense · 13 · 4667

Rense

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My first map
3 courses of 10 jumps each
Difficulty t1-3 soldier

Final version is out

Download:

jump_rainbow_rc2

jump_rainbow_rc4


jump_rainbow

Update rc4->final
-added timer
-added env_tonemap_controller
-small fixes

Update rc2->rc4
-lowered brightness a bit
-added question marks on c1-4,c2-7,c3-5
-added more regen on c3-10
-shortened delay for some buttons to respawn.


Skybox by Karatekaefer
http://gamebanana.com/textures/1963

Color textures by nyro
http://gamebanana.com/textures/3582

Spoiler (click to show/hide)

Spoiler (click to show/hide)
« Last Edit: May 30, 2016, 03:02:37 PM by Rense »


Sere

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Cool map m8. Might want to add screenshots or something.
Definitely a great first map  :D

Edits as I go:
-Pretty standard jumps , a bit of creativity thrown in though
-Course 2 jump 1 is HELLA bright. I love bright maps, but its actually blinding me while I pogo
-Course 2 jump 6 why is the grey dev on the floor there? You don't need it to complete the jump, its just a speedshot.
-Course 2 jump 7 you might want to put some text in explaining this, its kinda awkward
-Course 2 jump 9 is this a catch skip thingy or a telesync thingy or either?
-Course 2 jump 10 the buttons don't respawn quick enough if you fail. This could be annoying if someone was trying to run it on tempus and multiple people were on last
-Course 3 jump 3 is harder than anything that comes after it
-Course 3 jump 10 not very self explanatory
-Only the second and third caps lock themselves when you cap them. No pays attention to cps anyway though.
-Course 3 is either an easy t4 or hard t3
-On jump 10 of each course, Idk if its possible without help as demo, especially course 3. Maybe consider adding a demo-only teleport or something so every demoman on tempus doesn't want to murder you?

Cool map, I like it
« Last Edit: May 25, 2016, 07:29:39 AM by Sere »
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


Dr. Heinz

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-Course 2 jump 6 why is the grey dev on the floor there? You don't need it to complete the jump, its just a speedshot.

It's a hit head crouch bounce as well.

Might want to put some more regen on 3-10
« Last Edit: May 25, 2016, 07:03:10 AM by Dr. Heinz »


Sere

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Are you planning on updating the map or is rc2 final?
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


Rense

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Rense

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Updated OP
Might add a timer in the final version.
If no bugs are found this is basically the final version


Superchuck

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Course 3, jump 2

You can just go right over the sync devider
The Rat Master


Rense

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Course 3, jump 2

You can just go right over the sync devider

with a ctap yes


pants

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Just did a quick showcase record, finish compiling/upload in an hour or so. Nice map overall, the choose your own adventure jump was a little confusing but kinda nice, same with last till i figured out the order to shoot buttons (correct if showcase is wrong way). I agree with a few points Sere made, but mainly you might want to add in a demoman specific tele like Sere said for jump 10 of each course, just going to be lamo for demomen to do.

Its pretty simple, check out https://developer.valvesoftware.com/wiki/Filter_tf_class, paste the code at the bottom into your FGD file (open with notepad), then it should be available in hammer. Just make a filter for demomen, and make the teleports use that filter so that only demomen activate the teleport.

Vid:

« Last Edit: May 27, 2016, 10:18:15 PM by pants »


Rense

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Just did a quick showcase record, finish compiling/upload in an hour or so.


Cool

Sere said for jump 10 of each course, just going to be lamo for demomen to do.


Forgot to say this on the forum but the demo specific tele is already in place on c3-10(just before the door on top).
You only have to hit the first 4 buttons to go up(can all be done with demo alone), then you get teleported to a second end of c3 so you don't have to shoot the 3 buttons.
Sticky's can be shot next to the targets. So c1-10 and c2-10 are possible as demo alone.



pants

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Rense

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Splash4Damage

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Very nice map :D I liked the jumps a lot and the extreme brightness was only a minor annoyance