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BuildVisLeafs out of memory

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When compiling, BuildVisLeafs poops out the error "out of memory". Is this just because my PC is shit, or have I fucked up something? I've done some basic optimization through func_details, but that's about all.
« Last Edit: June 04, 2016, 05:36:35 PM by Mac- »


John

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How long does your map take to crash vvis?


Mac-

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How long does your map take to crash vvis?

It was vrad crashing actually, I misread. I edited the post. It crashes maybe like a minute into compiling.

"BuildVisLeafs  0...1...2...3...4...5...6...7..Out of memory."


pants

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Probably just sounds like there's too many?

Do you have any insane angled geometry etc?


HyperDan

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Probably just sounds like there's too many?

Do you have any insane angled geometry etc?

Superchuck in disguise


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Probably just sounds like there's too many?

Do you have any insane angled geometry etc?

It's for jump_valley if you've played it, or at least watched the showcase xhappy made. Everything is just big square rooms with corridors connecting them. It shouldn't be too bad, should it? I'm not sure what causes issues and what doesn't, but all of my angled surf ramps and stuff are func_details.


pants

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Unless there's any other errors in the log then I have no idea.


RNC1839

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If it's vrad that crashed then you just have to raise the lightmap scale.


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If it's vrad that crashed then you just have to raise the lightmap scale.

That fixed it, thank you.