Final:
Changed a few of the lights to red from blue
Added HDR
Fixed the final lighting glitches (that matter)
Added Drexen's timer finally
_rc1:
Redid all the lighting (except the light_enviro)
Added props where the new lighting comes from (mostly)
Set things up for a super secret thing
Fixed most lighting glitches again
Removed some displacements from the 3D skybox
Fixed some displacements being stupid
_b5:
Added a 3D skybox, improving prettyness by at least 32%
Added even more displacements, reducing framerates by at least 1%
Fiddled with existing displacements a bit
Added more little detailing thingys
Changed a few textures in places
Added the sun
Removed the waterfall
_b4:
Fixed the stuff Mac said
Added some more detailing thingys, my favorite is just after jump 4
Mostly fixed most lighting errors... mostly
Added a bunch of ramps
Cleaned up player clip in a few places
Probably something else
_b3b:
Moved the stuff around jump 7 to clean up the brush work a little
Changed some texturing on some jumps
Marginally optimized with way higher lightmap scales for displacements with no shadows
Changed all overlays to brushes so people can't turn them off and make the map look less sexy
Added my own logo and a new phobos logo I threw together
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http://i.imgur.com/pkDJrXd.png - I like cubes
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http://i.imgur.com/PEwoy2W.png - heavily ispired by the Black Mesa logo and it actually has a second purpose that no one will catch on to
Moved a few things around including player clip to hopefully make it slightly less confusing
_b3:
Added a waterfall that broke everything; reverted to _jam_b2
_jam_b2:
Made the thing \o/