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jump_sleepy

False_ · 7 · 2370

False_

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Hey there! I just created my first jump map, sleepy. It's an intermediate soldier jump map with three short courses and a bonus jump. The map is around tier 3, but can also be done as demo with a difficulty around tier 2.

***V2 UPDATE***
>> Fixes include major visual leaks through sections of the map and added teleport triggers so you can't cheat some of the jumps.
>> May consider adding a fourth course, but for now I want to work on a demo map.

Showcase by Generic:

Screenshots: http://imgur.com/a/JtVaV
Download: http://gamebanana.com/maps/193077
Download the map if you wanna try it out, criticism is appreciated!
« Last Edit: October 27, 2017, 07:41:41 PM by False_ »


scotch

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Pretty fun map, very short though. I think you should consider adding more jumps.

I found it easier to wallshot this, not really an issue with the map but just FYI in case it was unintentional
Spoiler (click to show/hide)

You can skip the triple to wallshot by walking/pogoing along the sides
Spoiler (click to show/hide)

Same thing for wall sync
Spoiler (click to show/hide)
Also on the same jump, the tele doesn't extend all the way to the end of the slope, and doesn't match the texturing
Spoiler (click to show/hide)


False_

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Thanks for playing and you feedback! Hmm, for the skip one which you wallshotted, I found it harder to wallshot than skip but I could fix it up and add some nogrenades there.

Good point on the walls you could walk over, forgot to add invisible walls to those, I'll get to fixing that.

Oh and the last of course 3 which has that trigger which doesn't quite extend the full distance, yeah I made it like that so if you accidentally touch the very edge after you completed the jump you wouldn't get teleported back easily. It doesn't really make the jump any easier considering the angle you jump at after the wall sync. And the fact that the trigger doesn't quite match the texture is because I'm just super lazy and bad at hammer right now lol.

Thanks again for trying it out! Will fix up the issues you pointed out.


SALSAA

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didnt play the map, but it looks pretty damn good for a first map.
maybe when you get into texturing and detailing you could make it sleepy-themed (night sky, pillows and blankets, beds, a moon, etc.)
looking forward to playing it though :)
Why do you read this like it doesn't even matter just read my message its probably more important


False_

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Bumping because I updated my map, check original post ^^^ !


Dr. Heinz

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Please give your map a versionnumber, like jump_sleepy_v2 (only the folder is named like that, not the map itself). This prevents overwriting and makes sure everyone always knows which version map he/she has. I took the liberty to do it myself and upload it as jump_sleepy_v2. Best is to continue with v3, v4 etc.
« Last Edit: December 09, 2016, 07:52:05 AM by Dr. Heinz »


SALSAA

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grats it got added to tempus!
now i see that this skybox must be raised for my pipetricking awesomeness

also its short af
« Last Edit: December 15, 2016, 09:31:01 PM by SALSAA »
Why do you read this like it doesn't even matter just read my message its probably more important