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Opinions on lighting

LIKE A BOT

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I tried updating the lighting on my map for the second time and i'm looking for opinions on whether it needs more tweaking or not. Any feedback is appreciated.

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« Last Edit: December 26, 2016, 08:33:00 PM by LIKE A BOT »


scotch

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My advice would be to consolidate all of your posts about a specific map to a single thread. You should update the original thread and provide a DL link to the updated version.

I would say that the map still looks too dark but I can't really judge based only off of screenshots.


Superchuck

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Seems overall pretty dark to me

It also doesnt look all that pleasing to the eye, what with the yellow lights and brown textures. Kinda makes it look like puke or something. Though that may just be myself. I personally would add some lighter textures as well as maybe doing a color other than yellow (maybe like blue or a white yellow)

The map looks good otherwise though! (Be sure to have all of those spikey looking things to be func_detail so it doesnt wreck havoc on vrad)
The Rat Master


pants

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For the colour, unless you are aiming for that palette trying using lights which are far more 'white' (e.g. only a tiny bit of yellow), you can also use very light blue-white for 'artificial lighting' (e.g. fluorescent) and/or skylights/windows can also let you use the environment lighting from the skybox for other colour mixes. If you aren't set on that much realism you can also use texture lights.

I'd also suggest looking at other light entities. In particular as you seem to be using props for globes/lamps etc have a play around with the light_spot entity, can be handy to disperse light towards what needs to be lit without just putting smudges over walls and can provide more controlled lighting. They also need much higher brightness numbers  compared to generic light entities in my experience.

You can also adjust the generic light entities for their maximum distance, falloff rate etc. which can allow for more even lighting without resorting to just ramping up the brightness number.

Some good links if you are interested in reading about more lighting techniques.
https://steamcommunity.com/sharedfiles/filedetails/?id=158909187
http://www.interlopers.net/tutorials/17779