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jump_gravity

Superchuck

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jump_gravity
Soldier map based around 0 (or .0001) gravity

At the moment there are only a few jumps, with more to come. Really just created this topic for 1) making a claim on the map name, and 2) see what you guys think of the idea / give me other ideas for jumps.

tier 2 right now, planning to take it up to 3 at least
a1 (initial public release) - http://www.mediafire.com/file/kfn4k8v56cyb8wp/jump_gravity_a1.rar
^^^^^ you need regen because im a lazy mapper ^^^^^
« Last Edit: January 12, 2017, 06:39:17 PM by Superchuck »
The Rat Master


John

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why don't u just cover the entire map in a func_regenerate box hoyl shit it takes 2 seconds and it doesn't leak
even trigger hurt takes like 5 seconds because u move the origin into somewhere in the map

do not put this on tempus because i don't want more no-regen maps to exist


Superchuck

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why don't u just cover the entire map in a func_regenerate box hoyl shit it takes 2 seconds and it doesn't leak
even trigger hurt takes like 5 seconds because u move the origin into somewhere in the map

do not put this on tempus because i don't want more no-regen maps to exist
bruh its not even done -.-
Why would I want to to put this unfinished map on tempus smh
The Rat Master


John

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why do u intend on making map testing annoying for people


pants

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stealing ideas from my bonus smh.

nah but cool stuff