jump.tf Forums
Welcome B)

jump_pickles

seras/roberto

  • Novice
  • **
    • Posts: 94
    • Frags: +0/-0
  • hello
    • View Profile
    • Steam
https://www.dropbox.com/s/raru6qz3ui8rwfq/jump_pickles.bsp?dl=0

T5 Soldier map
Course 1 has 7 levels
Course 2 has 9 levels
Despite making this map in 1 day I still think its the best map I've made  ???
If c2 last is confusing:
Start holding m1 when you hit the first boost and shoot 4 rockets at the 2nd wall. Wallsync on first wall then wallsync on 2nd wall

the bounce level on c2 is a walk off powerbounce into a roof crouch bounce

changes:
added text to bounce level on c2
added tele to other side of quint
added ramp to the middle of the sync level on c1 for speedrun strat
widened final corridor on last so its easier to avoid hitting the wall
https://www.dropbox.com/s/6wludd6ai7p14gm/jump_pickles_v2.bsp?dl=0
this will likely be the final version
« Last Edit: March 19, 2017, 12:23:07 AM by RBT »


minty

  • Novice
  • **
    • Posts: 77
    • Frags: +0/-0
  • smell me
    • View Profile

vice

  • Intermediate
  • ***
    • Posts: 156
    • Frags: +0/-0
  • im shit at jumping
    • View Profile
usually all pickles are shit, but i enjoyed this  ;)


Dr. Heinz

  • needs to stop posting
  • *
    • Posts: 1036
    • Frags: +0/-0
  • Relax.
    • View Profile

minty

  • Novice
  • **
    • Posts: 77
    • Frags: +0/-0
  • smell me
    • View Profile

Scoot

  • Newbie
  • *
    • Posts: 3
    • Frags: +0/-0
    • View Profile
* [D|Duchess] RBT :  quick minty
* [D|Duchess] RBT :  name the map for me
* [D|Duchess] RBT :  its your JOB
[D|Emperor] mint tea :  ,.
* [D|Duchess] RBT :  i need a name for it
[D|Emperor] mint tea :  name it pickles
* [D|Duchess] RBT :  pIckLES
* [S|Noble V] HUFJEEK :  pickles
* [D|Duchess] RBT :  ok
[D|Emperor] mint tea :  lmao
* [D|Duchess] RBT :  jump_pickles is complete


scotch

  • Administrator
  • Proficient
  • *****
    • Posts: 335
    • Frags: +0/-0
    • View Profile
put tele on both sides reeee

Spoiler (click to show/hide)

last can die also add a trigger_multiple/game_text spicy combo OnTrigger/Touching -> name_of_game_text -> Display for the bounce level(s?)