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Rubobin · 11 · 2262

Rubobin

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Hi there all,

Some of you know me, some don't.
But I've been working on 2 maps.
I think it's time to release them, so they can be properly tested.

I created:
UPDATE 2:
- Jump_Capn_Final_fixed (Demo T2-3) Dropbox Download
- Jump_Unu (Soldier T4) Download here

Screenshots:

Capn:
Spoiler (click to show/hide)

Unu:
Spoiler (click to show/hide)

Before you start and scream at me, I know there are a lot of aesthetic flaws in it, aswell as the lighting that isn't properly spread out.
But nonetheless if you find any issue you're concerned about let me know!

~Unu
« Last Edit: April 29, 2017, 08:51:08 AM by Unu | Novus Deus »


plep

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jump_capn

You can't go out of the bonus room if you don't beat it.
Fun map overall but the main course doesn't have a CP :( :( :(
Also it's a bit dark but it's not a big deal.


jump_unu

On level 1: the ground texture is glitching (2 brushes overlapping) and you can stand on the white stripes on the sides.
On level 3 you can stand on the orange wall.
I didn't really like the gimmicks, the map feels weird.


Still nice for your first maps


?oss

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1 jump on unu is quite confusing
also u shud add nogrenades on glass walls on jumps 5 and 6 because you can cheat them
Spoiler (click to show/hide)
Spoiler (click to show/hide)
although you shud do that on the other jumps with glass walls without nogrenades but it doesnt matter that much on them

also I think that if you keep second last as it isright now you should at least swap it with the last jump

fun map tho


Rubobin

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I made the adjustments that were suggested,

-Capn: https://www.dropbox.com/s/wrhvlanik92xlmm/jump_capn_final_d.bsp?dl=0
-Unu: https://www.dropbox.com/s/qe4ip0c3vs64ws5/Jump_unu2.bsp?dl=0


Also I'd like to ask if you think the Tier is accordingly estimated to the difficulty of the maps.
Both maps are doable as Soldier and Demo btw.

~unu


?oss

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I like unu if youre willing to continue working on it Ill suggest you to tinker with lighting
Also if the intented way on last is prefire ramp sync its def not t3
And also I wish the map was longer its too short   :'(


Rubobin

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I like unu if youre willing to continue working on it Ill suggest you to tinker with lighting
Also if the intented way on last is prefire ramp sync its def not t3
And also I wish the map was longer its too short   :'(

Glad you liked it,

Yes the lighting is an issue for me, I can't find proper lighting that's smooth and has a nice fading yet lights up the place well enough.
Also, yes it is indeed intended to prefire inbetween the ramps, for a rampquad.

I was also thinking about adding 4 more jumps I had in mind, but just wanted to have my map judged by people with experience so that I can get work on finishing it.

~Unu


?oss

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its doable with with ramp double though you prefire at the beginning and then with enough speed ramp double is enough


MEGAWOP

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Rubobin

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I did some fixing.

Capn: https://www.dropbox.com/s/wrhvlanik92xlmm/jump_capn_a.bsp?dl=0
Unu: https://www.dropbox.com/s/teenehvcsyevqgk/Jump_unu_a1.bsp?dl=0

I'd appreciate some guidance along the way too if someone feels the need to help me.
~Unu
« Last Edit: April 18, 2017, 10:14:58 AM by Unu | Novus Deus »


xHappy-

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Map is pretty good now, but there's some issue.

(Unu)
you can cheat on level 2 by walking on the small walls.
the regen on triple sync to triple sync isn't great. :x