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jump_azure_v2

Torii · 4 · 4583

Torii

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after remaking jump_torii, i decided to remake this as well.
14 easy-intermediate jumps + 11 difficult jumps, egyptian themed
DOWNLOAD: http://www.mediafire.com/download/zw4q66t2f5afpu8/jump_azure_v2.bsp

i tried to add in drexen's timer, but i wanted it for both courses individually and afaik that'd require renaming all the brush and logic entities and i couldn't be assed to do that. i also doubt that anyone would want to attempt a speedrun of the entire map.

if there're any major bugs (bad teleports, lack of regen, etc), i'll release a v3.

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changelog
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azure_v2
- map has been entirely remade
- new spawn room
- used less func_nogrenades and more playerclip/illusionary
- added connectors for all the jumps in easy course
- added regen for entire easy course
- increased distance needed for easyjump10
- decreased distance needed for easyjump11
- added connectors to most jumps in hard course except for hardjump10
- decreased distance needed for hardjump1
- slightly decreased distance needed for hardjump2
- changed the telesync into 2wallshot to sync on hardjump3
- slightly increased height need for the triple on hardjump5
- the 3 speedpogos on hardjump7 has been changed to 2 (more consistent speedshot)
- decreased distance needed for hardjump7 (after the speedshot to skip)
- increased height needed for hardjump8
- added waterfall to hardjump10!!!!!1111
- new cap room for hard course (and thus new level select room)
- first part of bonus is now bounceable (walk off crouched)
- changed light_env to more closely match the skybox
- added fog
- added damage filter to remove fall damage

azure
- Added new hjump
- Wallpogo (previous jump 10) is now a bonus
- Changed some lighting
- other stuff

azure_a5
- redone spawn room
- added new hardjump (skip to skip to wallshots to rampslide to left wall)
- added hub (spawn) teleport in the 2nd cp room
- fixed a small cheat on the quint
- made 2nd regen higher on easyjump14
- doors on easyjump14 open sideways
- other random changes i forgot

azure_a4
- added regen at the 1st cp
- fixed regen in easyjump13

azure_a3
- added new easyjump (speedshot to sync rampslide)
- edited the lights in the easy course
- decreased distance for easyjump11
- optimised the map a bit
- quint/water triple can now be done with vanilla loadout (no gboats/rocket jumper)
   - the method i used causes a slight bit of lag, the same way hurtme does, if anyone knows of a better method please inform me
   - also needs to be tested on servers with more people
- other random changes i probably forgot about

azure_a2:
- hardjump2 (water triple) has been remade (made it bigger, not as claustrophobic as before)
- made all (hopefully) lamp/torch props unsolid
- changed the metalgrate texture on hardjump1
- added lights to spawn room
- added trap spawnroom for RED team
- added new jump to hard course (jurf + pumpkin bomb, hurr)
- added new jump to hard course (skip + telesync double catch + wallclimb pogo)
- other random minor changes

azure_a1
- initial release


serpentine

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Fun map, only beat the first course so far.  Only suggestion that comes to mind is maybe make the downward sloped sync a bit easier.  Got stuck on that one for a little bit.


scofield

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Fun map, only beat the first course so far.  Only suggestion that comes to mind is maybe make the downward sloped sync a bit easier.  Got stuck on that one for a little bit.
It's not that hard, but if you really think so, you can always try to cheat it.