jump.tf Forums
Welcome B)

Making Clouds

False_

  • Administrator
  • Intermediate
  • *****
    • Posts: 152
    • Frags: +0/-0
    • View Profile
Could anyone help me on making clouds within the level? I want to make a map situated above the clouds and am wondering how to create that effect. So far I've tried using a bunch of func_dustclouds which works nicely, but it seems to have a particle limit so I can't make enough clouds for the rest of my map. Also, the clouds can only span a certain size, and I'm not really sure how to make the clouds span the entire horizon.

Here's what I have currently: http://imgur.com/a/S0z88
but this only works for the current course (1 of 3).


plep

  • Advanced
  • *****
    • Posts: 639
    • Frags: +0/-0
  • hi
    • View Profile
My best bet would be to put your clouds in the 3D skybox and hope for the best. Particles can eat a LOT of resources and slow down low and mid-tiers computers.

GL with that, tricky af


?oss

  • Guest
Doesnt an above-the-clouds skybox satisfy ur needs ?


pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile
Yeah do it in the 3d skybox, will save significantly on the number of particles/entities. Tricky bit would be to get it to blend nicely with the edges of the skybox or any static clouds in the skybox texture. Only solution there might be to extend the skybox around levels far enough the player doesnt notice unless they look away from the jump area.