Jump_Dreamier
The sequel to jump_dreamy, focused on teaching airpogo (and lots of it).
As usual, three courses, t3, t4, and high t4/low t5.
>>> RELEASE <<<
So happy to finish the map, it's been my largest project so far. I'm pretty proud of what I've made, and hopefully you guys will enjoy. Seeya online!
Changes include:- Lots of detailing done, and added a proper map finish area
- Added three bonus jumps and removed the original bonus jump in previous versions
- Properly packed assets this time
- Probably a lot of other stuff that I can't remember to list
>>> BETA <<<
Finally got to getting all the catapults done! I've had to do a lot of work getting my map planes % down under the limit, and thanks to <UNION> Shooter.exe who made models of some of the more complicated brushwork, I can now fit all the catapults comfortably in the map. I've removed some of the detailing like the roof of C2 and the pillars on the first two courses temporarily since I haven't replaced them with their model entity counterparts, but functionally everything is finished. Enjoy, soldiers!
Changes include:- NOW POSSIBLE AS SOLDIER! Catapults have been added to every level so it's all possible as soldier. Jump from platform to platform and traverse the heavenly lands of jump_dreamier
- More small level adjustments - trying to make second last of C3 uncheatable with a triple pre, not sure if it's still possible
- First time using pakrat for custom assets, let me know if things aren't packed properly so I can fix ASAP
All that's left is detailing work, replacing brushes with models, and a few bonus jumps.
>>> ALPHA 2 <<<
I've made quite a few changes to the map so far, and I'm pretty happy with the design and layout of all the levels. I'm going to be working on placing catapults in the map so soldiers can complete (probably t2 difficulty), as well as adding more bonus jumps. This'll probably all be in the beta release, and as always feedback is greatly appreciated.
Changes include:- Adjusted some level difficulty and spacing
- Linked the vert and downair jumps on Course 3 into one level
- Added a jump before last of Course 3
- Added a bonus jump, which is a harder version of last of Course 3, wondering whether to tie into the main map or leave it as a bonus
- Fixed leaks and lightmaps issue, tweaked lighting, added a bit more detailing
>>> ALPHA <<<
First two courses are pretty polished, third course has some level design issues probably, so advice on improving them is appreciated. The last two jumps I got pretty lazy with, and I'll be improving the lighting and detailing on the last course later.
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