- Level 9, the first jurf bit seems awkward and getting speed on it is completely unnecessary for completing the level. I would just make the ramp shootable
- Level 16, the sync ramp is really steep, I'd recommend either lessening the angle or putting a mirrored ramp on the left side so you are caught in-between, so you don't slide down
- Level 18, it was sort of confusing where to go at first, or what the ideal path is. I don't really see a point to the upper right corridor thing, seems much faster and easier to go around but maybe I'm missing something
- Level 19, I really didn't like this one. It was too difficult to gain enough horizontal speed to slide up the second ramp,
and even then it was unnecessary cause you can just jump at the end of that ramp to the other side - Level 21, the end wallshot area should be taller so you can double wallshot off it naturally, I found I couldn't get enough speed to make it with just 1
- Level 23, would be nice if there's a curve above the three blue ramps to push you against the back wall
- Level 24, that shit's hard.
Thanks for the detailed feedback.
There are some stages that I based on jumps that I tried on other maps. 9, 16, 18 and 19 are some of those stages, and I can see that I should have changed those some more instead of trying to keep them closer to the original jumps. I based 18 on a freestyle map, so I tried to make it a bit more open. The upper right corridor is simply there so other paths are possible.
On 21, it's possible to lose speed because the angled ramps are a little weird. I noticed that being right in the middle of the two ramps sometimes bounce you around, perhaps this is why it's hard to get enough speed?
As for 24, it's definitely the hardest stage on the map. But I decided to keep it because you can afford to miss one sync if you go fast enough, making it a little easier.