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jump_wine
Intrets
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Intrets
Newbie
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jump_wine
on:
December 31, 2017, 10:12:08 AM
This map has been sitting in the same state, finished, on my harddrive for 2 years.
Aged like a fine wine I finally decided to release it after playing Getting Over It.
Soldier map of 11 jumps, I wouldn't be able to say what tier it will fit into now.
I don't have a video of the map but I took some screenshots. Feel free to make a showcase.
Download:
http://www.mediafire.com/file/53wg7m2j72kkgc4/jump_wine_v2.bsp
Older Versions:
Spoiler
(click to show/hide)
http://www.mediafire.com/file/25xyqhex2ll6h78/jump_wine_v1.bsp
Full size screenshots:
Spoiler
(click to show/hide)
«
Last Edit: January 13, 2018, 12:50:44 PM by Intrets
»
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Re: jump_wine
Reply #1 on:
December 31, 2017, 11:12:33 AM
oh god
Intrets
Newbie
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Re: jump_wine
Reply #2 on:
December 31, 2017, 11:54:03 AM
hey stop smearing my beautiful map
scotch
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Re: jump_wine
Reply #3 on:
December 31, 2017, 05:23:12 PM
funky
Dr. Heinz
needs to stop posting
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Relax.
Re: jump_wine
Reply #4 on:
January 02, 2018, 07:11:07 AM
The teleport to the next lvl on jump 7? (Yellow wallclimb lvl) doesnt work
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Intrets
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Re: jump_wine
Reply #5 on:
January 02, 2018, 07:23:22 AM
Quote from: Dr. Heinz on January 02, 2018, 07:11:07 AM
The teleport to the next lvl on jump 7? (Yellow wallclimb lvl) doesnt work
You mean this here? Yea I agree it is pretty stupid I hid away the next jump with an area portal and you just gotta walk into the abyss basically I will put an arrow pointing down. Actually a similar thing I did on a different jump further in the map I will put an arrow there too.
«
Last Edit: January 02, 2018, 07:31:31 AM by Intrets
»
Dr. Heinz
needs to stop posting
Posts:
1036
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Relax.
Re: jump_wine
Reply #6 on:
January 02, 2018, 11:11:55 AM
Yea, I meant that. The "door" very confused me as well.
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Intrets
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Re: jump_wine
Reply #7 on:
January 13, 2018, 12:53:53 PM
Small update (v2):
- Added my zero friction floors (see
https://jump.tf/forum/index.php/topic,2517
) on ramps to hopefully prevent rampbugs, can toggle it by jumping in a trigger next to spawn.
- Clarified where to go in two parts of the map with arrows and outlines.
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