Hello!
Everyone remember the best map that came out during beginnings 2013 jump_tesseract_beta from X_DIAS??? Well you'll be glad to know I fixed it to make it work online!
https://drive.google.com/open?id=1mWdsdA0jhhsMHaVJHeJv0h2ktlMGBf34Changelog from beta version:
- Made the teleports work in multiplayer for the forward/backward jumps
- Made the ground teles visible
- Optimized the map a lot
- added no grav for soldier, map is now possible for them
Since most of the entities in the jumps are illusionary, soldier may find themselves strafing a lot! I added a trigger on most ceiling that pushes you back down. I used a trigger_multiple with addoutput basevelocity 0 0 -125. Somehow that trigger sometime fails and idk why, I made 2 output 1 for onstarttouch and 1 for onendtouch, it works most of the time, but it seems if you get to the ceiling very slowly sometime it just does nothing...Anyway, I added an invisible func_detail over the ceiling where you would be stuck if the push triggers fails to work, so you can just shoot that to go back down if that happens to you. If you cant shoot the ceiling, there's most likely somewhere a wall that you can strafe to and shoot. I made sure that you can't get softlock in a jump.
Afaik this map is ready to be played online, if anyone find something broken let me know!