1. p fun jump, kinda confusing though first go.
2. seems spaced fine I think
3. I feel like you fall for way too long down the ramp. Its a solid 4 seconds of just waiting to hit the catapult to do the jump. Be cool if had a spawn play that was much closer tho it, especially with how long you end up being in the air. Also you can land in the grate things and wallshot up the lava, fair warning.
4. kinda awkward to do fast, put pretty easy otherwise. Doing this jump fast tho was really awkward though. Also you can rampshot the water ramp, then rampshot the starting ramp, I would keep this in though. Its pretty fun and makes the jump consistant for me.
5. good jump, fun and not too hard to hit.
6. If you have to have a pb in your map this should be it. Not to bad to hit, and you have to hit the pb alright, but not godly to beat it.
7. I would like to see the wall moved back or something, I usually have to s tap a bit after the telesync, at least when I go for distance with it, which is what I prefer. Even with height telesync it feels cramped. Also could you add maybe 32 units or some negligible amount of shootable bit on the base of the wall . I had a few rockets eaten up there when I had to s tap hard, be nice for it to be a little less precise.
8. I feel like this jump should be quite a bit early. Easier then most of the jumps before it, like 3 and stuff. Def easier then the pb or 7. Fun jump that works well though
9.be nice of the ceiling was higher, personally I find height control on these types of jumps a bit finicky and kinda unfun. Or perhaps make the ceiling shootable.
10. There is plenty of space to get plenty of speed. Seems well set up
11. It would be a bit nice if you spawned a bit closer to one of the walls. As is you get gimped a bit wallshotting from the spawn area even with a ctap. Its not too bad though, and you can still get plenty of speed on the wallshots, but ya. Otherwise spacing seems quite good.
12. It would be nice if you added tele to the side of the bundle plat, but cool idea for a jump.
13. the skips are pretty awkward here for me, but defiantly consistent. Also if you start at bounce height into an autoeb you sorta crunch, so someone will probably crunch that on a good run, and will be very sad. The jump works fine though, but I would consider making the first skip a bit less tight, maybe making it 16 units higher or something.