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jump_pmuj

shakez · 6 · 1950

shakez

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i felt like making a new solly map. right now it has 13 jumps but im not sure if ill add more. so basically its pretty much done jump wise. im looking for feedback on the spacing and jump order (which is probably not good rn) before ill start trying to detail it. the jumps should be uncheatable, but if you find one let me know.

tier: 4
state: rc2, probably final version now

dl: https://www.dropbox.com/s/gmt0rck0mt42a9y/jump_pmuj_rc2.bsp?dl=0

jump instructions if something is unclear:
Spoiler (click to show/hide)
« Last Edit: January 04, 2019, 05:49:26 PM by shakez »


shakez

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new version, fixed some stuff, added some more nogrenade and added a bonus
ill probably start detailing now
still fullbright
still wip
« Last Edit: October 16, 2018, 01:11:14 PM by shakez »


kiddeR

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i'm getting download not available on your link, can you reupload the map somewhere?


shakez

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uploaded _rc1
map should be done now unless bugs are found


generic

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1. p fun jump, kinda confusing though first go.
2. seems spaced fine I think
3. I feel like you fall for way too long down the ramp. Its a solid 4 seconds of just waiting to hit the catapult to do the jump. Be cool if had a spawn play that was much closer tho it, especially with how long you end up being in the air. Also you can land in the grate things and wallshot up the lava, fair warning.
4. kinda awkward to do fast, put pretty easy otherwise. Doing this jump fast tho was really awkward though. Also you can rampshot the water ramp, then rampshot the starting ramp, I would keep this in though. Its pretty fun and makes the jump consistant for me.
5. good  jump, fun and not too hard to hit.
6. If you have to have a pb in your map this should be it. Not to bad to hit, and you have to hit the pb alright, but not godly to beat it.
7. I would like to see the wall moved back or something, I usually have to s tap a bit after the telesync, at least when I go for distance with it, which is what I prefer. Even with height telesync it feels cramped. Also could you add maybe 32 units or some negligible amount of shootable bit on the base of the wall . I had a few rockets eaten up there when I had to s tap hard, be nice for it to be a little less precise.
8. I feel like this jump should be quite a bit early. Easier then most of the jumps before it, like 3 and stuff. Def easier then the pb or 7. Fun jump that works well though
9.be nice of the ceiling was higher, personally I find height control on these types of jumps a bit finicky and kinda unfun. Or perhaps make the ceiling shootable.
10. There is plenty of space to get plenty of speed. Seems well set up
11. It would be a bit nice if you spawned a bit closer to one of the walls. As is you get gimped a bit wallshotting from the spawn area even with a ctap. Its not too bad though, and you can still get plenty of speed on the wallshots, but ya. Otherwise spacing seems quite good.
12. It would be nice if you added tele to the side of the bundle plat, but cool idea for a jump.
13. the skips are pretty awkward here for me, but defiantly consistent. Also if you start at bounce height into an autoeb you sorta crunch, so someone will probably crunch that on a good run, and will be very sad. The jump works fine though, but I would consider making the first skip a bit less tight, maybe making it 16 units higher or something.



shakez

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thx for the feedback



i changed some stuff generic pointed out
-made the lava and wall on 3 unshootable
-moved the wall on jump 7 further back
-moved the spawn on 11 to the right wall

but ill keep 3 and 9 as they are



rc2 now