You probably know already but the first sync level in the cave you can fall through most of the hills and won't be teled until you hit the water. This isn't really gameplay but whatever.
I think you should move the tele for this level back a little bit to reduce telehop looping and to prevent retards from pressing spacebar too late when doing catch strat. Unrelated note, I found the catch strat on this level pretty difficult. Maybe I'm just bad but this level seemed a fair bit harder than everything else in map, strats (that I know of) included. My spray is where tele is atm.
Aggressive clip brushing on last.
Missing teles behind these ramps on last
Maybe have a ramped/raised roof here? w/e
IMO make these walls more easy to surf. Would suck to be thrown up or stopped midrun.