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HOI
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jump_moo
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March 19, 2019, 07:49:50 PM
I've decided to reuse everybody's favourite textures and make a t1 soldier map
It has 2 bonuses (sorry) and 24 jumps which are a little boring due to how easy the map is but hopefully it's reasonably speedrunnable
Initial version = b1
https://tf2maps.net/downloads/jump_moo.7526/
Although the map is not physically divided up into courses I think that there are 2 jumps that would make good course starts (not counting the first jump), so there will be 3 courses
Attached images are intended start of course 2 (just after the jump where you jump into a hole) and course 3 (just after the first jump that actually needs the player to shoot a rocket on a wall)
If anyone has feedback I would like to hear it, in particular how it could be better to speedrun or if a jump is not t1 :D
CHRIS :)
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Re: jump_moo
Reply #1 on:
March 19, 2019, 08:40:01 PM
Both teams spawn at same location, no regen packed in map.
Other than that, not much to say about the map, jumps all seem like filler and just wallshotting everything is way easier and faster. Didn't really try to speedrun it because no regen.
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Last Edit: March 19, 2019, 08:43:34 PM by poepie
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HOI
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Re: jump_moo
Reply #2 on:
March 19, 2019, 09:22:05 PM
Version b2 released with regen and some super minor changes
https://tf2maps.net/downloads/jump_moo.7526/
I forgot to re-enable the regen, thank you for spotting that
I moved the blue spawn back a bit for this new version but I do intend for both teams to spawn in the same room
Wallshotting the jumps being faster is intended as they are designed to be very easy and most of the early jumps are wallshots where the player also has the option to use fewer rockets
I considered a couple jumps with moving platforms and did not add them but I do believe most t1 jump types are covered so I imagine any t1 map seems like filler
Klowwd
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Re: jump_moo
Reply #3 on:
March 21, 2019, 08:13:31 PM
Tempus needs more t1 solly maps.
I love these kinds of maps because I can join with my friends who aren't as experienced with jumping and we can just fuck around. The only jump I can see newer players having a problem on is the jump where the wall kind of juts outwards then back in again but it's still t1 so I wouldn't change it.
I love your maps <3
HOI
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Re: jump_moo
Reply #4 on:
March 21, 2019, 11:50:56 PM
Thank you :)
Besides some super minor texture changes at the end I think I've finished this map and so if nobody else has change suggestions I'll release a final version and move onto making a harder map with jump_hoi/jump_bear textures
Edit: Final version released
https://tf2maps.net/downloads/jump_moo.7526/
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Last Edit: March 28, 2019, 12:53:47 PM by HOI
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