I think the idea for the map is good. I like how you get better at the jumps but the map gets progressively harder. However, I feel like the map lacks quite a lot.
The jumps all feel like filler jumps. I bet you most jumpers have done a triple, tele and quint sync a million times, and doing it one after the other is just kind of tedious. I would have loved to see the jumps be more connected. Like, if the first one is a tele. Then it's a tele to a ramp. Then a tele, to a ramp, to a wallsync - whatever, you get the idea. I feel like this would be more fluid. This felt more like a "Do a tele. Now do a tele, then a triple. Now do a tele, triple and quint".
I recently made a map with skybox walls. After making them into solid walls, the map felt a lot better. It's impossible to calculate your speed on this map. Also, I don't get why the floor is so low, when the tele is much higher.
You can't tell the nogrenade and the shootable walls apart. That's not good. Last doesn't have nogrenades.
Remember to add regen to the map. I died trying to complete it.
It's all just my opinion of course, and every jumper likes different jumps.