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jump_chasm

dipp · 11 · 1122

dipp

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jump_chasm
by donuttt and dipp, made for Jump Jam 2019


Post feedback, criticism, suggestions, comments, or insults below!
« Last Edit: March 08, 2020, 08:48:58 PM by dipp_ »


donuttt

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the donut jumps suck
_____________________________________________
wew lad


Klowwd

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very epic!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
There's some out of bounds and nodraw issues that I left with dipp but other than that this map is fun :)


yeye

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i feel like the sync catch platform on the skip->sync catch->wall->ramp jump is a bit low, or mayb that jus me
also the playerclip right before the first wallshot after the triple is annoying... is it rounded or something?


rellort

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You should get rid of the hole in the connector leading to 2nd last, it might be kinda interesting, but overall would just be hella annoying to lose a run to.
I think jumps 3 and 4 should switch spots and be put before jump 2.
Yeye is right about the catch, if it was higher the jump would be a lot more consistent and fun. Alternatively you could move the wall and ramp closer.
Otherwise, the rest of the jumps are fine, but there are a couple of dark connectors, and the first wall on last is pretty dark.


dipp

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b7 has been released! Thanks to everyone who posted critiques, they have all been taken into account.

Be sure to use mat_specular 0 when playing this map, otherwise some textures will appear wonky.

I would also like to take this opportunity to shoutout xlxvs, klowwd, and 2 Percent Milk for testing this map. You guys make my pee pee hard :)


CrackuhJax

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You know a built in timer wouldn't be a bad addition...  ;)

Great map!


Zyphon

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Really cool map, Love the jumps and lot's of fun thought out connectors.
Only a few suggestions:
I'd like the jumps numbered, but not a big deal
Jump 2 feels kinda out of place compared to the next couple. I feel like it would be better to position them 1,4,3,2 numbers respective to where the jumps are now.
Also at the end of jump 2 there is a brown wall either side at the start of the connector you can hit into and fail which is a bit annoying if you aren't careful.
Doesn't matter, but it's trippy to walk through the barrels but not the crates :3
Pre last can be cheated with ctap but it's fine.
Maybe i'm blind, but a way back to spawn at the end would be nice if there isn't, just seem surrounded by a teleport that takes you back to the start of the jump.

Overall super fun jumps guys, really enjoyed the map!
« Last Edit: February 14, 2020, 12:40:40 PM by Zyphon »


dipp

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Final version has been released, I'm honestly really sick of this map and don't want to edit it again.
I decided not to change the order of the jumps since I felt it flowed better that way, but I added a timer and changed some minor things.
Not going to change anything else unless anything game-breaking is found.


donuttt

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absolute gamer.

maybe it's not obvious to most people, this map, despite not having a huge amount of jumps takes up a GIANT portion of the hammer grid and the order of some jumps is mostly because it was the way they best fit on the grid.
changing the order would mean using teleports at some point (and thats lame) or making mega long connectors (also lame) and both options would include rearranging pretty much the entire map.

great job dipp, thanks for the collab  :-*
_____________________________________________
wew lad


dipp

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absolute gamer.

maybe it's not obvious to most people, this map, despite not having a huge amount of jumps takes up a GIANT portion of the hammer grid and the order of some jumps is mostly because it was the way they best fit on the grid.
changing the order would mean using teleports at some point (and thats lame) or making mega long connectors (also lame) and both options would include rearranging pretty much the entire map.

great job dipp, thanks for the collab  :-*

yeesh thanks for the kind wordz
also thanks for putting together the huge map together, i made it way too big  :-\
and great job on making the best jumps of the map :)