jump.tf Forums
Welcome B)

Momentum Mod jump_QuBa porting poll

plep · 3 · 10575

plep

  • Advanced
  • *****
    • Posts: 639
    • Frags: +0/-0
  • hi
    • View Profile
Hello gamers :)

I am currently porting a bunch of jump maps to Momentum Mod and I just got QuBa's authorization (a big thanks to him, by the way) to modify the infamous jump_QuBa.

The map has 3 jumps with moving parts (click for screenshots)
If you don't know or remember these jumps, see the spoiler below for full explanation.

Spoiler (click to show/hide)

The problem is: the objects in these levels actually start moving when the map is loaded, which means the pattern you'll get once you arrive there is basically random.

To adress this problem, I have found a couple solutions which are listed in this form: https://forms.gle/4TcxhQpZPRkohmVj9
For any suggestion, post them here. The aim is to make the levels consistent but also keep them close to what they are in the original map.

Results will be made public when I have collected enough data (atleast 50 answers would be nice).
Thank you for your time 8)
« Last Edit: April 27, 2020, 12:18:52 PM by plopy »


plep

  • Advanced
  • *****
    • Posts: 639
    • Frags: +0/-0
  • hi
    • View Profile
With now 21 responses to the poll (including myself), I can release the results.
You can still vote, but I think it's already pretty clear what most people want.

Here is the sheet with the detailed results : https://docs.google.com/spreadsheets/d/1fLuIX3uFQZD1OfYuhtYU9Kml2sZQwYzNxo5OMBI6RWk/edit?usp=sharing

And below is the visual representation of those results (dated 1st of May, 17:26 CEST).

Spoiler (click to show/hide)

I will get back to work on this port very soon!
Thank you all for your insights.


plep

  • Advanced
  • *****
    • Posts: 639
    • Frags: +0/-0
  • hi
    • View Profile
The poll is now down.

For all 3 levels, a majority of people voted for keeping the moving elements but making them predictable and consistent (i.e. start moving when player enters the room then reset when they exit).