Hey,
map looks pretty and plays well
2 things I noticed on a quick playthrough are:
- you could put up a info_observer_point entity somewhere so that the welcome screen doesnt have this weird angle from the void (heres a pretty good guide: https://tf2maps.net/threads/guide-setting-up-spectator-cameras-and-welcome-points.29683//
- on jump 6 you should probably indicate the nonade texture with a fence like you did on other jumps (e.g. 11). I dont think its a big deal, but other ppl would absolutely hate you for this small inconsistency