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Removing Water Particles

newjuls

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While My Good Friend Zike1017 Smile was playing jump_tsao_final he was complaining about the water as that is a very common problem on jump maps where you go for a swim as I'm sure you all know. Well I have found through extensive research this post on tftv https://www.teamfortress.tv/22586/particle-limitation-pack and have scientifically isolated the water particle changing files for the Jump Community's well being.

You are welcome



HyperDan

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UberTaco

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879m

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Water particles are an integral part of Team Fortress 2 and the Tempus Jump Network competitive explosive jumping experience. Ask anyone worth their salt in the Source engine movement community, and they will say that being able to see water particles is vital to the Source engine movement gaming experience, and removing it is a shift away from the real life physics that the Tempus Jump Network competitive explosive jumping community strives to emulate and so much enjoys experiencing.

I believe that the Tempus Jump Network competitive explosive jumping and walking community would agree that this presents an unfair advantage to competitive explosive jumping and walking gamers who are able to properly utilize the scientific method in dissecting the Source engine to remove water particles. Illiterate or feeble-minded competitive explosive jumping and walking and spectating gamers on the Tempus Jump Network who cannot play without thirdperson, let alone follow the complex and rigorous scientific endeavour undertaken by Newjuls, will be forever at a disparity which will surely be reflected in the Tempus Jump Network explosive jumping and walking and spectating rankings. We don't need third class jumpers now do we?