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Lopez · 19 · 3167

Lopez

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Updated to b6

All jumps connected, still fullbright.

Taking feedback on anything except for the lighting. There is no lighting. Lets not talk about the lighting.

DL in main post updated


I'm updating my list of shoutouts but I have a terrible memory; if you've helped me with the map in any way, shoot me a message so I can add your name to the list.
ultimate hammer mapping tutorial here


hex

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fun map, fun jumps. didn't notice any spacing or huge glaring issues, should be a classic(tm) once it's finished. i especially loved all the sections that would preview past/next jumps through a window, looked very nice.

i recorded a demo of my first playthrough since version a3 if you want to try and glean anything from that: https://drive.google.com/file/d/1ZuB846HQiZjzAEQHjHcSdvjY2WCNA2dn/view?usp=sharing

detailed feedback:
Spoiler (click to show/hide)

can't wait to see someone good at this class get a beast run on this once it's done


donuttt

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oh man. i love everything about this! i really hope this gets the classic brutalist lopez detail treatment, this will be a BANGER!
_____________________________________________
wew lad


Lopez

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The final undetailed version is ready, I could go on tweaking little things forever but it's already been long enough. Unless there is something major that needs to be changed, I'm declaring the map closed for feedback.

I didn't keep a changelog, so all that can really be said is it changed in some places and is great because of it.

All that's left is for the map to be detailed, which Spoc13 is graciously taking care of.
ultimate hammer mapping tutorial here