I'm still not sure if you're supposed to speedshot or not at the start, so if it's meant to be a speedshot you don't have enough space, if it's not, the first pogo platform seems a bit far (it's clearly doable but it feels a bit harsh)
I'm not a big fan of sync with precise angle but whatever, thing is if you can use the non-dev texture jump is fairly easy, if you can't it's a bit meh
I kinda get the usefulness of these blue walls but you can totally not use them and still do a triple. Also the jump is doable with a double sync, without ctap