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jump_waltz

maxxy · 9 · 1045

hex

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fun map with cool jumps. my only real complaint is that this map is really dark pretty much the entire way through. with fullbright its not bad but this map is basically impossible to play without for me, not sure if other people feel the same

minor bugs/nitpicks: https://imgur.com/a/Ewjxqbp


Resistance

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Was gonna say about the lighting, too. I play with max gamma and the map still felt a little dark. Other than that, I only noticed one thing:

This water doesn't appear correctly until I cross the doorway.


maxxy

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fun map with cool jumps. my only real complaint is that this map is really dark pretty much the entire way through. with fullbright its not bad but this map is basically impossible to play without for me, not sure if other people feel the same

minor bugs/nitpicks: https://imgur.com/a/Ewjxqbp

I'm gonna upload version with fixes in a bit, I made it dark on purpose but I dont know how to improve it without kinda ruining it, I tried making all the important platforms/walls as bright as I could tho, altho maybe I didn't notice some spots that were too dark. If there's any in particular I wouldn't mind knowing

Was gonna say about the lighting, too. I play with max gamma and the map still felt a little dark. Other than that, I only noticed one thing:

This water doesn't appear correctly until I cross the doorway.

I know this happens and I know why, but I have 0 clue on how to fix it :(


hex

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is nodraw on every other face on that water? either that or a leak would cause that i assume but it doesnt look like theres a leak since vvis works properly afaik

imgur broked so:
Spoiler (click to show/hide)


maxxy

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is nodraw on every other face on that water? either that or a leak would cause that i assume but it doesnt look like theres a leak since vvis works properly afaik

imgur broked so:
Spoiler (click to show/hide)

I think I just fixed most of these issues, altho there is still one I'm thinking about, huge thx for the feedback :)


riot

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my only criticism is that the buttons arent exactly clear on first playthrough, especially the first one where you need to do a 180


Umaroth-24

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Here are some small things :)
  • There are no numbers on the jumps.
  • The tele_destination on the skip>ss>wallshot would be better if it was closer to the wall https://imgur.com/MviblCX
  • Some clipping on jump 1 and on 2x wallshot>strafe>double would be nice https://imgur.com/IjrWzPD
  • At the end of the 3x skip>rampshot you can reset yourself if you jump too high https://imgur.com/cEJzcCs
  • For me the map wasn't too dark, but on some the jumps that have small starting walls on the sides, I couldn't really tell when I was shooting those starting walls.
But overall a very epic map!
« Last Edit: January 05, 2021, 04:57:06 PM by Umaroth-24 »


maxxy

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Updated to rc6: https://www.dropbox.com/s/ecaac27607rmijp/jump_waltz_rc6.bsp?dl=0

Probably not gonna change anything, fixed most issues except for buttons, couldn't figure a way to make them very noticeable and anathon didn't rly mind so enjoy seeing others being confused I guess