i failed this jump 3-4 times my first playthrough. first i didnt even see the wall (i thought you were supposed to strafe around the pillar), second i didnt realize it was a door, then i had to fail a few more times to find the button
this ones not too harsh on gameplay but it just feels weird how the platform you land on is pretty much pitch black when the water around it is so bright. maybe an extra lamp / turning up the one on it already?
was completely lost here at first, it's darker above the player than the ground/lower walls so it really doesnt make you think "hey maybe i should look up here" and instead it just looks like a dead end. an indicator or some more lighting above would both work well i think
this one isnt awful but some more contrast on the wall compared to the backdrop (shootable vs not) would be good. i also had no clue where to go since the 180 isnt obvious but idk how to fix that
this texture blends into the ground before it + its the same texture as the end of jumps so it just looks like you land and dont have to sync
it can be hard to see where to go here at first since basically everything is dark, just need a little light on the ledge you land on or something to fix that
this seemed like a new jump instead of a connector since its the same water texture (or at least very similar if it is a new texture)
this glass is t0 to see like this, the light makes me think i land there or something idk
pop quiz which direction do u turn in this hallway
a light that points which way ur supposed to go at the bottom of this would be nice, its really easy to turn while falling then spend like 5 seconds aimlessly turning around until you figure out which way to go