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Point System Discussion

Starkie · 109 · 19727

Diller

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Was reading through this thread and am sad it's taken so long with no progress



cowboyana

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what this thread is good for is copying long posts into https://bellard.org/textsynth/ (including mine) and seeing what a neural net has to say about point arguments


cowboyana

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Tiering of points based on difficulty is good and should remain in place, so that players' points get allocated relative to each others points.

This system encourages high skill game play. If someone knows something that others do not, they will be rewarded for learning about it, or are encouraged to learn it at higher level (more skill and higher skill games). This also allows more high skill players to experience a greater variety of techniques. This has been achieved by reducing the number of points needed for one to reach level 5, and increasing it for those able to reach that level (and therefore do not have any existing skill).

The remaining points for each match is also calculated based on skill: the higher the skill, the higher the points to reach tier 1. This allows players with low skill levels to play on higher difficulty maps and lower skill players on lower difficulty maps. While not ideal, we believe this system is more balanced (or at least is the current system) to bring the gameplay experience closer.


We decided to adjust the difficulty based on the skill level of the game. A players level can increase the difficulty of a map by 50% based on their current skill, while on a higher level map the difficulty is raised by 35% based on their current skill (because we think it should be closer to the match) with increasing levels meaning higher rewards to play. This is not an ideal system, but we feel the balance should be good and allows each map to be played on its own merits. This should compensate for the skill level difference, to improve match play and improve the quality of play of the game.


There will be two new maps which, from the first weeks and through the first season, will be unlocked for players. These will also be known as "Season 2" and will be created according to specific criteria, based on a mix of skill and map. Players will also earn points to obtain Season 2 maps (for which we have created custom maps), for which we plan to provide the rewards from each season in the right order depending on performance of the season.


We also expect this new system will encourage more casual players to make up their own maps by putting them together together, which will lead to a variety of maps, which will be easier to play on with a player without any special skill. This will also lead to increased community feedback, which will in turn improve the quality of play.


We also expect this system to introduce the 'free and open-ended nature' of competitive maps, which are easier to organize and create, since it does not require a separate map pack (a common issue with old maps), players will be able to play their own maps without a team to help them with the map pack. The only requirement is that they have one map (for which we will provide the rewards) in their account, otherwise they have to pay for the pack. We will be monitoring how this translates to the community.


cowboyana

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it makes sense to have some kind of "hardcore" rating system to compare between players.

i know this sounds a lot like a gimmick because many of you probably like it (i think it could work if everyone just played to 100% with only their friends) but i don't really know what you're talking about i think, so what could it work as a means of ranking players? could you compare a player with an opponent who has a certain amount of experience with another player? or two players of the same race with another player? could you measure what their skill is like over a long period of time? would you also have a way to measure their age? some stuff like that could work too, i'm not sure. i'd really prefer doing it like the league works. like a point count per match with "1" = 1000, 2 = 2000 or whatever it would be a way to measure skill vs age. (and also if your system goes too far, you could actually limit to 2 or 3 years)

i know i'm not much of a map maker, but i think this could be a lot better. this could allow a lot of flexibility if you put "Hardcore" on a specific map and a certain time limit between maps. i think you could potentially do that right now. some of these maps are already set. i could just make some maps that you could enter to see how skilled you are on each of them. also I can even do an automatic ranking system based on how well players do on the hardest of the hardest in that category. i could do these in random spots in the server (like a list of things a "hardcore" player wins in each maps of the server). i think this could work, a little easier at the cost of having to play them all.

this is the map we all know as "hardcore" on the server. they can't play in the tournament because of a map they just played. i'm thinking a system where you rank how much an individual player is able to handle that maps that are hardcore, and then you rank a bunch of the others on each map as well. this could be done all over the server (like the "hardcore" maps), it doesn't need to be limited to those maps.