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Bluff

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my first jump map on jump.tf servers! this is a concept that i've been playing with called phase pogo, and this should be at the very most t3
Download Here: https://drive.google.com/file/d/1nnl9iUM-eKb0c-oASH1pgdfCGt6nvEXN/view?usp=sharing


Finn91

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Hello

Your map has some potential but it is not enjoyable in it current state.
I'll try to point out everything I can think off to make this better :)

First, your concept is really similar to soldier airpogo, but what you did is less consistent. You should try to use this instead https://jump.tf/forum/index.php/topic,2874.0.html
It spawns a func_physbox_multiplayer wherever a rocket is shot. The main issue with what you did (layers of func_physbox_multiplayer) is that it's not only dependant of your speed but also of your positionning, and you can be owned even if you have really slow vertical momentum.
Also if you gonna use the airpogo prefab, you can get rid off of the double knockback effect by deleting the trigger_add_or_remove_tf_player_attribute. I've no idea if it breaks consistency but it doesn't seem to.

I've some complains about teleporters height, it's not that bad but it's an easy fix

https://imgur.com/a/ApOMRbx

I think that's all concerning playability, the major issue is the inconsistency of your concept.

Now concerning aesthetics, even tho i'm not the best person to speak about that, there are many flaws.
Missing textures, brushes missalignements etc. Also map is fullbright, you just maybe didn't care for now about that but some simple lightning could be great.

https://imgur.com/a/m4Gd7NV

Forgot to speak about your func_dustclouds, they look like poisonous gas lmao, maybe you could use func_dustmotes instead

Here's an example on jump_cetalu, func_dustmotes that indicate a soldier airpogo area

Spoiler (click to show/hide)

Did you use custom textures ? If that's the case you need to pack them with your map, or players won't be able to see them. I personnally use pakrat, here's a tutorial about it

Spoiler (click to show/hide)

It should fix these missing textures.

Also I'm pretty sure your map has a leak, I'm speaking about that in last but it's probably the thing you want to fix in first (I forgot to mention it but regen doesn't work, probably cause of the leak).

Spoiler (click to show/hide)

I think that's it for me, map is kinda short tho, could be nice to see some other jumps :)

If you have any question, you can add me : https://steamcommunity.com/id/finntf291/
I'll try to help u if I can !





« Last Edit: February 02, 2021, 07:13:40 AM by Finn91 »


shakez

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i agree with everything Finn mentioned
Since most of the jumps are similar to soldier airpogo, you should use the airpogo prefab Finn mentioned to make the jumps more consistent

Another big problem is the way you indicate the phase areas. it is super unclear imo. For jumps like last (with platforms rather than 1 big phase brush) a transparent texture like glass for example (see jump_phase) would work much better.

The map also does not have regen, so make sure to add that as well. Func_regenerate for ammo. and this for health:
add a logic_timer
set the refire interval to something low like 0.01
create a new output in the output tab:
Output name: OnTimer
target entities: Player
via this input: SetHealth
parameter: 200
« Last Edit: February 05, 2021, 03:31:40 PM by shakez »