entdata [variable] 4676538/393216 (1189.3%) VERY FULL!
Map works fine, entdata means nothing.
The only thing it could potentially maybe influence is if you have a relatively high edict count it might make the entities break before the 2048 edict limit. You know when rockets slide on ground, teleports don't work and stuff like that, I've had that happen on like 1500 edict before with high entdata, and when I lowered the number of edict it stoped doing it. Just a theory.