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jump_deep

shogi

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I have been trying to get into hammer for a while and this is my first proper map. It's for soldier, t4(ish), 15 jumps and a hidden bonus.

Latest download: https://www.mediafire.com/file/rx42ogrz8tl2kuk/jump_deep_final.bsp/file

Screenshots:
Spoiler (click to show/hide)

Showcase:



Changelog rc1:

-level 5: moved the right wall 120 units to the left for consistency
-level 11: fixed misspell
-level 12: adjusted playerclip so you can no longer stand on top of world geometry
-level 13: I moved back the second half of the level 450 units to make the triple more consistent.
-level 14: fixed misspell
-level 15: fixed the displacement so you can't stand on top of it

Changelog rc2:

-level 10: fixed a displacement so you can't shoot it
-level 11: now you can't jump over the structure in the middle

Changelog _final:

-level 4: added some glass to make the layout more intuitive.
-level 11: added a mark to the platform to better convey where to aim.
-level 11: fixed an issue regarding the button  affecting multiplayer.
-adjusted the func_nogrenades along the map, so that they do not interfere with demoman gameplay.
« Last Edit: May 17, 2021, 05:58:54 PM by shogi »


Larry

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Rellortt

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Epic map.
a few (small) things
on jump 11 you spelt button wrong
jump 12 you can stand here: https://imgur.com/kcPnk1q (both sides)
on 13 I think you should move the second half of the jump like 500 units back, its kinda awkward with the triple so close to the skip
jump 14 you spelt "double" without the u both times in the hint

other than that very fun map


RueLee

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A few issues to go over:
Jump 5:
https://imgur.com/8gpv0nY
I believe u might have to move the right wall around 150 units to the left since it feels too far to reach after performing ss.
Jump 9:
https://imgur.com/1veNvpX
U can shoot the right wall.
Jump 13:
As what rellort mentioned, performing that triple feels awkward.
Jump 15:
https://imgur.com/IlNTWlo
U can actually stand and shoot that displacement.

Other than that, the rest should be fine. Keep up the good work.  :)


shogi

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A few issues to go over:
Jump 5:
https://imgur.com/8gpv0nY
I believe u might have to move the right wall around 150 units to the left since it feels too far to reach after performing ss.
Jump 9:
https://imgur.com/1veNvpX
U can shoot the right wall.
Jump 13:
As what rellort mentioned, performing that triple feels awkward.
Jump 15:
https://imgur.com/IlNTWlo
U can actually stand and shoot that displacement.

Other than that, the rest should be fine. Keep up the good work.  :)
thanks for the feedback i will take it into account. as far as jump 9 goes, being able to shoot that wall is intentional. i will look into making it clearer that is shootable but for now i think i will keep it as it is


shogi

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Changelog:

-level 5: moved the right wall 120 units to the left for consistency
-level 11: fixed misspell
-level 12: adjusted playerclip so you can no longer stand on top of world geometry
-level 13: I moved back the second half of the level 450 units to make the triple more consistent.
-level 14: fixed misspell
-level 15: fixed the displacement so you can't stand on top of it

Updated everything that has been mentioned so far. Already updated the download link to the lastest version.


shogi

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Changelog rc2:

-level 10: fixed a displacement so you can't shoot it
-level 11: now you can't jump over the structure in the middle

Fixed 2 more issues in _rc2. If nothing else comes up this should be as good as final


shogi

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Changelog _final:

-level 4: added some glass to make the layout more intuitive.
-level 11: added a mark to the platform to better convey where to aim.
-level 11: fixed an issue regarding the button  affecting multiplayer.
-adjusted the func_nogrenades along the map, so that they do not interfere with demoman gameplay.

Fixed 4 more issues. already updated the download link to the lastest version.