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jump_rex

seras/roberto

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Hello again friendly gamer bros
I present jump_rex, my newest map that I've very periodically worked on for about 2 years now. This map was heavily inspired visually and gameplay-wise from jump_fauvism, one of my favourite maps - though I ended up going a bit off the rails further along into my own style.
I tried to incorporate a lot of connector strats to make the map more fun to speedrun in the earlier levels.
T5 Soldier map
Download: https://www.dropbox.com/s/dp5ymw7938hxth5/jump_rex_final.bsp?dl=1
Enjoy :)

« Last Edit: October 19, 2022, 11:51:25 PM by seras/roberto »


Finn91

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I personnally dislike the low ceiling for last but otherwise very unique looking map, jumps are cool. I had some difficulties to figure some of them out, mainly because textures are not the most obvious (or because I'm dumb)  but everything seems to work


rellort

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yeah, I agree with finn, the ceiling makes last pretty bad.
Other than that the map is pretty cool


hooligan

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1-6 (wallshot to skip) ceiling can be higher, pretty easy to hit it and not very speedrun friendly if you sync into the jump
1-8 (speedpogo) all the textures in this jump are very flat, makes it really difficult to gauge speed, maybe replace the walls with the normal wall texture used everywhere else
2-1 (hole into wallshot to double) textures on the second portion have the same issue as 1-8
2-2 please make some strat for this that you can just wallshot past all the floating platforms or something, really boring jump as is
2-3 lighting on this jump is a bit much, feels like a nerfed fullbright, especially the ceiling geometry
connector before 2-6 - OUCH !
2-6 telesync off the backwall was kinda tough for me, might just be not used to offline syncs anymore but this felt like the hardest jump apart from last
connector after 2-6 - ouch ! (only the first half is bad but it just looks unpleasant)
2-8 (last) - same issue as everyone else, ceiling needs to be way higher

entire map feels a bit too bright on the whole, might just be some of the neon colors creating that effect but idk


seras/roberto

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1-6 (wallshot to skip) ceiling can be higher, pretty easy to hit it and not very speedrun friendly if you sync into the jump
1-8 (speedpogo) all the textures in this jump are very flat, makes it really difficult to gauge speed, maybe replace the walls with the normal wall texture used everywhere else
2-1 (hole into wallshot to double) textures on the second portion have the same issue as 1-8
2-2 please make some strat for this that you can just wallshot past all the floating platforms or something, really boring jump as is
2-3 lighting on this jump is a bit much, feels like a nerfed fullbright, especially the ceiling geometry
connector before 2-6 - OUCH !
2-6 telesync off the backwall was kinda tough for me, might just be not used to offline syncs anymore but this felt like the hardest jump apart from last
connector after 2-6 - ouch ! (only the first half is bad but it just looks unpleasant)
2-8 (last) - same issue as everyone else, ceiling needs to be way higher

entire map feels a bit too bright on the whole, might just be some of the neon colors creating that effect but idk

Thanks for the great feedback - I've made changes on pretty much every point. FYI there is a built in skip for the floating platforms level using the ramps in the connector before it. I've added a trigger people can use to send them to the start of the connector and retry the strat in case they don't want to do the level the normal way.
I wasn't sure exactly what you meant with the connector after 2-6 but I understand it's pretty stupid haha. I've removed all of the rocks in it so it's just a water connector now.


ixam

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omg new seras map finally out :o

super fun map but my eyes are literally hurting from how bright it is, I'm not good at lighting in hammer but I think the whole map could be like 20% darker


Larry

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super fun map but my eyes are literally hurting from how bright it is, I'm not good at lighting in hammer but I think the whole map could be like 20% darker
* [D|Noble V] scotch :  just move your monitor closer


seras/roberto

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Main thread has been updated - this will be the final version unless a major error is found


seras/roberto

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main thread updated for the final time to fix some errors found in final playtesting