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jump_ezsoldierharddemo

Blossom

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As the name suggests it's a ez soldier map and a decently difficutl demo map
Meant mostly for demo but made to be doable for both
t2 solly
t4 demo

3 courses and 1 bonus

warmup ~6 jumps
C1 5 jumps
C2 8 jumps
Bonus 1 jump

Good luck and have fun!
https://drive.google.com/file/d/1SykCAZ8hlLcDw5yEvQ_Gd8iCYCuyli2Y/view?usp=sharing

Warmup is a joke
C1 is vertical
C2 jumps is airsticks oriented
J5 a prefire up and when it falls down you can jump off, into a prefire infront for speed
J8 from pogo to airpogo

Video:
(All jumps are possible as soldier, including the bonus, most jumps are just wall jumps or normal pogo)

The bonus is just the warmup but you can't touch the ground, has been completed by soldier and is most likely doable with demo too

At spawn there is a place to test how you interact with textures, this is important cause they aren't always the same for demo/solly

At this point he map is months old, I finished it ages ago and I am done with it, don't want to work on it again, it's also my first finished and published map

There probably is going to be problems cause I made the bonus unlock after you complete C2, it's activated after touching the point but since servers have disabled the points that will not happen and the bonus won't unlock
If people want it I can fix it but I rather just work on new maps
« Last Edit: October 27, 2021, 03:12:28 PM by Blossom »


hex

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this is certainly one of the maps downloadable from the internet.

some z-fighting in spawn (Just need to move the flickery faces in by 1 unit so they're not overlapping with the other faces): https://imgur.com/a/1cTBwTh
you forgot a tele on b1: https://imgur.com/a/4rma3AB
the teleports at the end of every level are also interesting, i don't know how much more work dragging the trigger up 16 units would've been but i can't imagine it would've taken too long: https://imgur.com/a/S7TYACM


Blossom

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Hi, thanks for the feedback

The Z-fighting I can easily solve

The tele on b1: Well actually I did that on purpose. The bonus is just a replica of the warmup and in the warmup that specific jump was difficult due to the nogrenade zone, everytime the player falls they had to redo the jump. So I decided to just keep it like that in the bonus.

The teleport heights at the end of the level: I'll be honest I don't remember why I did it like that, I did it on purpose but I don't know why anymore, might have been cause the ends are somewhat claustrophobic and I wanted people to stand on top. It's been months since I finished the map, longer that I made those teleports. so I don't remember the thought process.

Yeah the map is indeed downloadable from the internet, not sure how to interpret it but I appreciate you checking it out
I might make a _fix version at some point