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maxxy · 9 · 1157

maxxy

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T4 (probably?) demo map i've worked on a while ago and decided to pick again
9 jumps at the moment and not in order, aiming to have at least 10

I'm not good at demo so I'm opened to any kind of feedback, it's not gonna be finished any time soon though

download: https://www.dropbox.com/s/g92evmftise3jxh/jump_peak_a4.bsp?dl=0

Hope you enjoy  :)
« Last Edit: October 30, 2022, 09:47:34 PM by maxxy »


Klowwd

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hex

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1. the hardest jump on the map so far, but you said jumps will be reordered so it doesnt matter. airdoubles are kind of lame but as long as you dont have 6 airdoubles back to back it's not a big deal
2. can be done with just a strong double pre -> rampslide (or triple pre and no ramp)
5. triple pre

listing the intended ways to do your jumps is very soldier main and boring, would not recommend


maxxy

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Updated to a2: https://www.dropbox.com/s/t01h0pv8kooibu1/jump_peak_a2.bsp?dl=0

Added a new jump, did some fixes and mostly did what I was told so far, although I don't rly know how to prevent some stuff properly so I might aswell keep them in, especially since they're not a mega big deal.


maxxy

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Updated to a3: https://www.dropbox.com/s/11zugqx5farf7hr/jump_peak_a3.bsp?dl=0

Added 2 more jumps, will add 1 more and then order them, will start connecting once I'll have got enough spacing feedback :)


False_

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Had a few playthroughs, here are some thoughts for each level

1.  Pretty good right now, I don't personally use the first pogo wall though, but is fine to keep. I would imagine everyone will just airpogo the whole jump in a run though
2. I thought this was a very stupid airpogo at first. Pretty easy once you know what to do
3. I like it, although you have to really slow yourself down cause the downair is really close.
4. Interesting, all seems good.
5. Feels really uncharacteristic with the rest of the map so far, it just ends up being a triple pre too. Way too open and bland
6. The spacing really doesn't work here. You have to really slow yourself down in the middle of your double (pre) in order to fit the last divider, before the ramp, but that leaves you with very little speed for the ramp to push off of. I find it hard to aim your 2pre with the small holes so you just bonk a lot. It just feels really bad in general, and frustrating to do.
7. Pretty fun doing a double into a wall double, setting it up through the dividers. Not really any issues
8. Very interesting jump, have to strafe into your airdouble (I assume). I like it, but it took a little while to understand what it's asking for, and I think it's quite technical for a standard T4, dunno if people will understand how it works, but it's pretty good.
9. This feels very much like filler, it's just pretty easy and doesn't really challenge you in the way the other levels do. I feel like the last divider sort of tricks you the first time, like hey now you gotta slow down to dodge it! Idk there's not really anything going for this one for me, I feel like if I'm running this map this level would be really forgettable and feel a bit like a chore.

Pretty nice overall, not a lotta spacing issues besides the ones I mentioned. Some interesting ideas in this, I'm excited to see more!


maxxy

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Had a few playthroughs, here are some thoughts for each level

1.  Pretty good right now, I don't personally use the first pogo wall though, but is fine to keep. I would imagine everyone will just airpogo the whole jump in a run though
2. I thought this was a very stupid airpogo at first. Pretty easy once you know what to do
3. I like it, although you have to really slow yourself down cause the downair is really close.
4. Interesting, all seems good.
5. Feels really uncharacteristic with the rest of the map so far, it just ends up being a triple pre too. Way too open and bland
6. The spacing really doesn't work here. You have to really slow yourself down in the middle of your double (pre) in order to fit the last divider, before the ramp, but that leaves you with very little speed for the ramp to push off of. I find it hard to aim your 2pre with the small holes so you just bonk a lot. It just feels really bad in general, and frustrating to do.
7. Pretty fun doing a double into a wall double, setting it up through the dividers. Not really any issues
8. Very interesting jump, have to strafe into your airdouble (I assume). I like it, but it took a little while to understand what it's asking for, and I think it's quite technical for a standard T4, dunno if people will understand how it works, but it's pretty good.
9. This feels very much like filler, it's just pretty easy and doesn't really challenge you in the way the other levels do. I feel like the last divider sort of tricks you the first time, like hey now you gotta slow down to dodge it! Idk there's not really anything going for this one for me, I feel like if I'm running this map this level would be really forgettable and feel a bit like a chore.

Pretty nice overall, not a lotta spacing issues besides the ones I mentioned. Some interesting ideas in this, I'm excited to see more!

Thanks a lot for the feedback :)
I'm just gonna say, on 6, double pre is indeed jank but if you just double it should work fine, the ramp is just there so if you air and go straight up after the last hole you still get to recover (and also for the looks later i guess)
If this still doesn't work for you, then I'll see what I can do


False_

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Thanks a lot for the feedback :)
I'm just gonna say, on 6, double pre is indeed jank but if you just double it should work fine, the ramp is just there so if you air and go straight up after the last hole you still get to recover (and also for the looks later i guess)
If this still doesn't work for you, then I'll see what I can do

Yeah I did try doubling a lot and it felt bad too, like you had to airsticky awkwardly. The double pre was a lot more consistent, but still didn't *feel* great cause you had to lose a lot of speed still.


maxxy

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Updated to a4: https://www.dropbox.com/s/g92evmftise3jxh/jump_peak_a4.bsp?dl=0

Changed a few things according to feedback, one new jump
Will probably change jump 2 and for sure completely cut and replace the double/triple pre jump

I swear i'll finish this map one day