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IzzyHoP

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13 jumps, easy
jumps are not going to be changed very much if at all from current point, connectors maybe


https://drive.google.com/file/d/1caihaDAYD0_g8Wz51iKImp0O4e1HSzh4/view?usp=sharing


rellort

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pretty fun map, a couple things to suggest:
The fog is way too strong, Im not sure if that was like a compile bug or something, but I cant even see the full jump most of the time.
Also I know you said you werent thinking of changing much, but the first skip on 10 is pretty awkward to hit.
And the (I assume intentional) wallclimb skip on 12 is pretty awkward as well, since its so easy to get too much speed I end up going for height and then I bonk the ceiling :p if you were going for something that precise I guess its fine, just giving my opinion :)

Anyway, I look forward to another fun to run easy map coming out :)


ronv45

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I like the atmosphere of this map a lot but i agree with rellort that the fog atm is way too strong and half the times I had to fail the jump to know where to go or what to use which doesnt feel great.

im not sure if textures, clipping and nonades/teles are finished since this is a beta build still so im not gonna comment on any cheats, texture clarity or funny spots you can stand on but i would be happy to do so if you want to clarify what is the situation of those.

the only thing i will mention is that if you fall into the noob pit after level 5 (https://imgur.com/a/HPK511v) you get teled back to the start of level 5 which isnt a good thing especially  for less experienced jumpers who might find that jump challenging, this is even more of a problem since the glass wall isnt shootable even though on previous connectors the glass was shootable so a lot of people will get owned trying to use that and falling into the pit. imo it would be best to either make the pit no tele or tele back to the start of the connector.(also pit bottom is missing texture for me).

overall though pretty fun easy map with jumps that feel somewhat unique while being lower tier still  :)


Syphilis

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This way rjweekly coudn't possibly overdo the fog. genius



Hass

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Damn, it feels like a classic old map but with good spacing, I like it.
Annoying to run offline cuz no health regen so it's easy to die.
Aesthetically feels very unique.
2nd last feels annoying without playerclips, also pretty easy to bonk the ceiling, you can leave it alone if you want to keep it hard (the map might be too easy if playerclips/ceiling bits on the wallshots were raised?)