Thanks for looking at it!
- The stuff being visible thru skybox will be fixed as I make the skybox look pretty.
- I was lazy with the clip_vphys, so that will definitely be changed. Thanks for pointing that out.
- intended strat for 4 is use one grenade, then stickypogo fast enough to get a 'double' with the grenade and the sticky. The short wall is to prevent the grenade from rolling off. I think I'll extend the platform to the edge, or even remove the lower part entirely and have no rolling-off issues in the first place.
- I see what you mean on 6, it does feel tight. I need to make those walls prettier anyway, I'll adjust the walls in the process.
- that is a future bonus location on 7, stay tuned
- I just left the clips on the castle as they were when I first made it, I need to adjust them
- 8 is a double pre. To me it didn't feel super tight, but it is easy to hit the ceiling. I'm thinking to lower the start and the platform 128-256 units
- 9 I see what you mean here. the key will be in the detailing, but I do want to keep it more open. I'm thinking have rocks/trees 'blocking' the wrong paths.
- I'm okay with that standing spot at the start lol, but not the one at the end
- I'm not sure how to make the placement of clip brushes on 10 feel like they fit the map. I don't want shortcutting to be possible but I like the cinematic view of the jump. Suggestions?
- on 10, originally there was a huge playerclip under the tele. I made it a tele rather than a playerclip to allow for funkier solly speedrun strats. Maybe a class-specific momentum-cancelling catapult would be a better idea there...
- 11, the ceilings are there to stop double-pre cheese. I needed to raise the first one anyway, and add detailing that makes the cap seem like its not the way to go there... tree time
- good catch with the corners on 12
- last was very shoddily put together originally, it does need some work. gotta stop the ramp cheese and raise the skybox there.
I should be able to remedy the cheese and gameplay issues in the next day or so, stay tuned for b2 version! thanks again for taking a look